I’m a professionally trained 2D artist with a strong creative drive to produce high quality visuals for physical media and video games. I have experience in character and vehicle design, with a solid understanding of design principles, digital painting, and rendering techniques. I enjoy collaborating with art leads and developers to bring concepts to life and to edit assets for reuse across projects.
My background includes creating assets from concept to finished delivers, producing icons and UI elements, and delivering polished artwork under tight deadlines. I stay curious, keep learning, and strive to contribute visually compelling visuals that align with project goals.
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