I'm a Multimedia Production Engineering student focused on 3D character animation and basic rigging using Autodesk Maya. I'm currently seeking an entry-level position. I have experience creating body mechanics, facial animation, lip sync, and gameplay-oriented character sequences. I am passionate about developing natural character performances using real-life references and iterative feedback.

Alejandro Borquez Ibarra

I'm a Multimedia Production Engineering student focused on 3D character animation and basic rigging using Autodesk Maya. I'm currently seeking an entry-level position. I have experience creating body mechanics, facial animation, lip sync, and gameplay-oriented character sequences. I am passionate about developing natural character performances using real-life references and iterative feedback.

Available to hire

I’m a Multimedia Production Engineering student focused on 3D character animation and basic rigging using Autodesk Maya.

I’m currently seeking an entry-level position. I have experience creating body mechanics, facial animation, lip sync, and gameplay-oriented character sequences. I am passionate about developing natural character performances using real-life references and iterative feedback.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Add your work experience history here.

Education

Multimedia Production at Universidad la salle noroeste
August 8, 2017 - July 21, 2025
High School at Bodwell High School
January 1, 2016 - December 9, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment
    A choice
    Semester final project. Given audio from class, I built a complete forest scene at night using assets from Unity Asset Store. The female character came from the same source as the main asset. I recorded myself preforming the body movements as acting reference to achieve natural, grounded performance. video animator
    The Food Order
    3rd partial project. Audio of an older man ordering food at a restaurant. I build a complete 1950's diner scene from scratch to frame the performance - warm orange walls, guitar on the wall, tablecloth, plate, cutlery, and condiments, the character model has been handle in class, same with the audio. video animator
    Tommy's facial rig
    In this proyect I did manage to create a complete Rig of the character in this case I show the facial side because it is where theres more where I shine the most.