I recently relocated to Germany after completing my Bachelor’s degree in Film Arts / Animation Arts, specializing in Game Design and Game Development. I am now eager to begin my professional career in the industry and contribute my technical and artistic skills to a creative team. During my studies at OpenWindow, an internationally accredited private institute, I gained a strong understanding of the full game development pipeline, from early concept development and prototyping through to fully realized, playable projects. Relevant coursework included Digital environment rendering, 3D character design and 3D compositing, This experience helped me develop both a strong artistic foundation and a practical understanding of how assets are created and integrated within a production environment. I have over six years of experience working with Blender, where I create high-quality, optimized 3D assets for real-time applications such as Unity as well as for promotional and presentation purposes. My skill set includes both hard-surface modeling and organic sculpting, allowing me to work flexibly across environments, props, and character assets. I am also experienced in related workflows such as UV unwrapping, texture baking, material creation, and rigging, as well as implementing assets into the Unity game engine. I have developed and completed more than a dozen game projects, a handful of which have been published on itch.io. My portfolio includes a selection of 3D work that demonstrates my focus on both visual quality and technical performance. Art is a long-term passion of mine, and I am continuously learning, practicing, and refining my skills as both a personal interest and a professional commitment. I am confident that I would be a valuable addition to your team. I enjoy collaborative environments and communicate easily with others. I regularly use tools such as Miro and Obsidian to organize ideas and support structured, efficient workflows within projects. I am open to feedback, adaptable to new pipelines and tools, and motivated by opportunities to take on new challenges and improve my work through iteration. I am fluent in English and Afrikaans and have begun learning German. I am also open to relocation to be closer to the workplace if required. Thank you for considering my application

Alex Königsbrück

I recently relocated to Germany after completing my Bachelor’s degree in Film Arts / Animation Arts, specializing in Game Design and Game Development. I am now eager to begin my professional career in the industry and contribute my technical and artistic skills to a creative team. During my studies at OpenWindow, an internationally accredited private institute, I gained a strong understanding of the full game development pipeline, from early concept development and prototyping through to fully realized, playable projects. Relevant coursework included Digital environment rendering, 3D character design and 3D compositing, This experience helped me develop both a strong artistic foundation and a practical understanding of how assets are created and integrated within a production environment. I have over six years of experience working with Blender, where I create high-quality, optimized 3D assets for real-time applications such as Unity as well as for promotional and presentation purposes. My skill set includes both hard-surface modeling and organic sculpting, allowing me to work flexibly across environments, props, and character assets. I am also experienced in related workflows such as UV unwrapping, texture baking, material creation, and rigging, as well as implementing assets into the Unity game engine. I have developed and completed more than a dozen game projects, a handful of which have been published on itch.io. My portfolio includes a selection of 3D work that demonstrates my focus on both visual quality and technical performance. Art is a long-term passion of mine, and I am continuously learning, practicing, and refining my skills as both a personal interest and a professional commitment. I am confident that I would be a valuable addition to your team. I enjoy collaborative environments and communicate easily with others. I regularly use tools such as Miro and Obsidian to organize ideas and support structured, efficient workflows within projects. I am open to feedback, adaptable to new pipelines and tools, and motivated by opportunities to take on new challenges and improve my work through iteration. I am fluent in English and Afrikaans and have begun learning German. I am also open to relocation to be closer to the workplace if required. Thank you for considering my application

Available to hire

I recently relocated to
Germany after completing my Bachelor’s degree in Film Arts / Animation Arts,
specializing in Game Design and Game Development. I am now eager to begin my
professional career in the industry and contribute my technical and artistic skills to a
creative team.
During my studies at OpenWindow, an internationally accredited private institute, I
gained a strong understanding of the full game development pipeline, from early
concept development and prototyping through to fully realized, playable
projects. Relevant coursework included Digital environment rendering, 3D character
design and 3D compositing, This experience helped me develop both a strong artistic
foundation and a practical understanding of how assets are created and integrated
within a production environment.
I have over six years of experience working with Blender, where I create high-quality,
optimized 3D assets for real-time applications such as Unity as well as for
promotional and presentation purposes. My skill set includes both hard-surface
modeling and organic sculpting, allowing me to work flexibly across environments,
props, and character assets. I am also experienced in related workflows such as UV
unwrapping, texture baking, material creation, and rigging, as well as implementing
assets into the Unity game engine.
I have developed and completed more than a dozen game projects, a handful of
which have been published on itch.io. My portfolio includes a selection of 3D work
that demonstrates my focus on both visual quality and technical performance. Art is a
long-term passion of mine, and I am continuously learning, practicing, and refining
my skills as both a personal interest and a professional commitment.
I am confident that I would be a valuable addition to your team. I enjoy collaborative
environments and communicate easily with others. I regularly use tools such as Miro
and Obsidian to organize ideas and support structured, efficient workflows within
projects. I am open to feedback, adaptable to new pipelines and tools, and motivated
by opportunities to take on new challenges and improve my work through iteration.
I am fluent in English and Afrikaans and have begun learning German. I am also open
to relocation to be closer to the workplace if required.
Thank you for considering my application

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
German
Beginner
Afrikaans
Advanced

Work Experience

Junior Developer (Internship) at EduFearn Internship
February 17, 2025 - February 28, 2025
During the internship I worked on developing mini-games for an educational game built in Unity. I focused on developing and streaming the code, integrated quickly with the production workflow and development team, and contributed code that smoothly integrated with the existing model. I built an understanding of the existing codebase in a few days and suggested improvements to enhance the effectiveness and efficiency of the codebase. I completed the assigned work ahead of the deadline, enabling me to provide additional assistance to the development team.

Education

Bachelors of Film Arts/Animation Arts at Open Window - Institute for Creative Arts and Technologies
February 15, 2021 - October 30, 2024

Qualifications

Bachelor's degree in Film Arts / Animation Arts: Game Design and Game Development
January 1, 2021 - December 31, 2024

Industry Experience

Gaming, Media & Entertainment