Alex SOLONSKY

Available to hire

I create custom iOS/Android apps and games, cinematic AI films, brand stories and digital products for founders and creative teams. Based in the Valencia area, Spain, I work remotely worldwide.

About

I create custom iOS/Android apps and games, cinematic AI films, brand stories and digital products for founders and creative teams. Based in the Valencia area, Spain, I work remotely worldwide.

AI VIDEO & CONTENT
Original AI films, commercials, fashion films and short-form social content — from concept and visual direction to the finished edit. See The Impossible Brief, Runway on Thin Air and my other films at solonsky.net.

DIGITAL PRODUCTS
Product concept, UX/UI, websites, MVPs and AI-powered applications. I designed and built Personal Palmist, a Telegram Mini App, and develop Life CP, my own workspace for projects and daily work.

My own working products show how I take an idea through product design, implementation and testing: Life CP, a personal operating system I already use; SOLONCODE, my programming language and runtime under active development; and Personal Palmist, a ready native app in closed iOS and Android testing. Explore full cases, screens and test evidence at Website not available. Sign in: https://www.twine.net/signup

TABUNO is my released iPhone physics game, with solo play and 2–6 players sharing one phone. It already uses SOLONCODE. Android coming soon. Case and real gameplay: Website not available. Sign in: https://www.twine.net/signup

I combine product thinking, engineering and storytelling. We agree the scope and deliverables in writing, review the direction, then refine the result.

I’ll give 10% of everything I earn to charity, starting with animal welfare.

Portfolio: Website not available. Sign in: https://www.twine.net/signup
Social profiles: Website not available. Sign in: https://www.twine.net/signup
Available for remote projects. Communication and feedback in writing.

Services

AI commercials and fashion films

Concept, visual direction, production and editing for product and fashion campaigns.

Narrative AI shorts and trailers

Story development, scene planning and editing for narrative shorts and teasers.

Websites and web applications

Responsive websites and web apps, from user flows and design to implementation.

iOS and Android app development

Mobile interfaces, testable builds, camera features and API integrations.

Mobile game prototypes and iOS games

Playable mechanics, controls, levels and progression. TABUNO is a released example.

Telegram Mini Apps

User flows, interfaces and backend integration inside Telegram.

AI assistants and workflow automation

Assistants connected to real workflows, with human review and visible next steps.

Product design and working MVPs

Product definition, interface design and prototypes for early user feedback.

Leadership

Led all marketing at Bitsgap. Founded Artificial Paintings and recruited its full team. Regional Director for Europe at Heally (2023–2024). Digital marketing leadership / CMO for international FinTech and investment businesses under NDA (2015–2019, 2022–2023). Founded SOLONSEO (2015–2020) and SmartHomeDevices.es (2025–2026).

  • Joined October 2026

Industry experience

  • Media & Entertainment
  • Software & Internet
  • Financial Services
  • Gaming
  • Computers & Electronics

Projects · 27

I created a 15-second vertical AI brand film for Club GLOBALS, co-founded by Mario Paladini. Its green glasses connect scenes across different cities and lead into a tiny-planet finale. The film turns a recognisable brand element into a short visual story about meeting people across borders. Published as a collaboration with Mario Paladini. Full case and film: https://www.twine.net/signin

  • AI Video Editor
  • Filmmaker
  • Video Editor

I created a vertical AI Halloween reel for Flo Romero, a real-estate agent in Valencia. The film follows her flying on a broom through recognisable locations in the city, with Spanish captions about finding properties. It combines a seasonal idea, the client as the main character and local landmarks in one short social video. Published on the client’s account as a collaboration with me, with a public creator credit. Full case and film: https://www.twine.net/signin

  • AI Video Editor
  • Filmmaker
  • Video Editor

TABUNO is an independent physics game I created and released for iPhone. Android is coming soon. Balance eight everyday objects on a platform and keep the tower standing for three seconds. Play solo or pass one phone between 2-6 players. I created the concept, game design and UX/UI, developed the game, tested it and took it through to release. TABUNO already uses SOLONCODE, the language and runtime I created. The cover is an iPhone Duo presentation mockup based on the real interface. The 42-second video starts with an AI-generated teaser, followed by a complete round captured in the iPhone Duo simulator using build 0.1.1 (7). This project also shows my new direction: custom iOS and Android apps and games, from product idea and interface to development, testing and preparation for release. https://www.twine.net/signin Full case, video and App Store link: https://www.twine.net/signin Available for iPhone: https://www.twine.net/signin Powered by SOLONCODE](https://www.twine.net/signin

  • App Developer
  • Game Developer

I designed and built Life CP as my own working system for projects, tasks, money, goals, personal planning and AI agents. I already use it in my daily workflow. The product connects automatic bank-data imports with financial goals and task/project alignment. Its productivity workspace analyses recorded work, time patterns, carryovers and capacity, then offers practical planning suggestions. Human and agent work share a visible history and project roadmaps. Agents can research jobs and clients, record source-backed opportunities and maintain a funnel with the next action and responsible person. Event discovery from Meetup and Luma connects to route options and departure time. Google Analytics and Search Console add website performance context. The case contains twenty workspaces, desktop/mobile demo screens and a full product tour. Screens use synthetic data. This is an independent personal product in active use; wider commercial rollout is a separate next stage. Role: product concept, workflow design, UX/UI, implementation, integrations, testing and ongoing development. Case: https://solonsky.net/projects/life-cp Product demo The 53-second demo follows one task through the system. A spoken thought or pasted note becomes a draft card with a checklist, date and references. After review, the saved task appears in the day plan and its project. The video uses demo data and includes an AI-generated introduction, narration and music. https://www.instagram.com/alex.solonsky/reel/DfKBK5qRO_u/ The cover shows the adaptive web application with synthetic demo data in an iPhone Duo presentation mockup.

  • AI Developer
  • Web Developer

Event cameras record changes at individual pixels rather than conventional video frames. I created Mirror Fractal to explore how the structure of those events could be used for lossless compression. The codec ships as a Python package and a browser WebAssembly module. In the public demo, visitors can try the codec and check that decoding reconstructs the original event data. The research, implementation and demo are part of my independent work. Project: https://www.twine.net/signin

  • Software Engineer

Every character in Pendula Pals hangs from a rope. The ropes have different lengths, so a tilt that guides one character towards its target changes the path of the others. I designed the levels around that tension between timing and control. I built the campaign, a clockwork boss and an endless mode. The iOS build reached internal TestFlight testing. The cover pairs an actual gameplay screen with an iPhone Duo presentation mockup.

  • App Developer
  • Game Developer

One tilt moves every free character in Sticky Friends. A character can anchor on a sticky pad while the others keep moving. The puzzle is to work out which friend to anchor first, then send each one to the home that matches its shape and colour. I built the iOS game around shared gravity, directional release and repeatable levels. The cover uses an actual gameplay screen in an iPhone Duo presentation mockup.

  • App Developer
  • Game Developer

In Living Frame, the player guides small characters through a moving frame. I built the iOS game with two ways into the same puzzle: a tabletop AR mode and an offline practice mode that works without a camera. The campaign builds toward a three-phase boss, followed by seeded endless challenges. My work covered the game rules, touch controls, interface and iOS implementation. The cover shows the game's interface in an iPhone Duo presentation mockup.

  • App Developer
  • Game Developer

An original AI fashion film by Alex SOLONSKY, set on a runway suspended in thin air. My role: concept, direction and production. An impossible setting gives the film its premise, while the clothes and the person wearing them remain the focus. A portfolio example for fashion labels, visual campaigns and short-form brand storytelling. https://www.instagram.com/alex.solonsky/reel/Dd4pWZBx2ke/ Explore my film portfolio

  • AI Video Editor
  • Filmmaker
  • Video Editor

I created Personal Palmist from concept and UX/UI to implementation and testing. The native app is ready and is in closed testing on iOS and Android. The experience connects a palm map to source-linked interpretations drawn from 15 classic palmistry books. It includes quick and complete readings, reading history, share cards and an AI Oracle connected to the reading. Camera/AR experiences cover live crease overlays and a post-reading interactive palm map. The interface adapts to iPhone Duo inner and outer screens as well as conventional iPhone and Android layouts. The case contains English native screens, the source-reading flow and privacy choices. Prepared interface previews are distinguished from physical-device test evidence; public store release is a separate stage. Role: concept, product design, UX/UI, application development, integrations and ongoing testing. Cultural exploration and entertainment for adults, without medical or scientific predictive claims. Case: https://www.twine.net/signin

  • AI Developer
  • Web Developer

I am the creator of SOLONCODE, an original programming language and runtime focused on typed data, explicit permissions and inspectable outcomes. Development continues, and I am already building my first new products with it. The public materials include documentation and compiled macOS and WebAssembly profiles. The case explains the boundaries of each profile and separates the available implementation from future scope. I designed and documented a model-assisted coding comparison with MiniMax M3.1 Flash: six tasks, two repetitions and three languages. The 36 episodes produced 56 attempts including repairs. Successful episodes were 6/12 for SOLONCODE, 8/12 for JavaScript and 6/12 for Python; the preregistered superiority gate was not met. Full task-level outcomes, token accounting and limitations are published. Role: language and runtime creation, product direction, implementation, documentation, evaluation and ongoing development. Case: https://www.twine.net/signin

  • AI Developer
  • Web Developer

A working hackathon prototype that connects a short wellbeing check-in with a suggested change to the day. I coded the Ambiguous implementation as my part of our shared team project. The user confirms calendar changes. My contribution: Ambiguous implementation within a shared team project. Project overview: https://www.twine.net/signin

  • AI Developer
  • Web Developer

Work experience

Founder & Inventor · Mirror FractalApr 2026 – Present · 8 mos

Independent research and product development across data compression, AI and streaming. Building prototypes, software tools and public product demos. Role started in April 2026.

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