Hi, I'm Alex Staniforth, a 3D artist with a strong foundation in modeling and texturing, focused on creating game-ready assets. I'm eager to learn, collaborate, and grow in a professional production environment. I thrive on stylization and visual storytelling through environment art, and I'm proficient with Maya, ZBrush, Substance Painter, 3D-Coat, and Unreal Engine. I approach production with a friendly, collaborative mindset and a drive to deliver clean, efficient workflows.

Alex Staniforth

Hi, I'm Alex Staniforth, a 3D artist with a strong foundation in modeling and texturing, focused on creating game-ready assets. I'm eager to learn, collaborate, and grow in a professional production environment. I thrive on stylization and visual storytelling through environment art, and I'm proficient with Maya, ZBrush, Substance Painter, 3D-Coat, and Unreal Engine. I approach production with a friendly, collaborative mindset and a drive to deliver clean, efficient workflows.

Available to hire

Hi, I’m Alex Staniforth, a 3D artist with a strong foundation in modeling and texturing, focused on creating game-ready assets.

I’m eager to learn, collaborate, and grow in a professional production environment. I thrive on stylization and visual storytelling through environment art, and I’m proficient with Maya, ZBrush, Substance Painter, 3D-Coat, and Unreal Engine. I approach production with a friendly, collaborative mindset and a drive to deliver clean, efficient workflows.

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Language

English
Fluent

Work Experience

Asset Modeler / Environment Artist / Texture Artist / Lighting Artist / Concept Artist / Social Media Lead at Sick Lizard Studios / The Game Project (VanArts Team Project)
March 1, 2025 - June 1, 2025
Produced character models, props, and environmental assets following a consistent art direction. Used Maya, ZBrush and Substance Painter. Maintained constant communication with the Producer and various art departments. Weekly milestone reviews via meetings. Created textures and materials using a PBR workflow. Built main bedroom scenes assets, lighting, mood, readability, and visual clarity in UE5 and Maya. Co-developed the game's narrative, gameplay systems, name, and level concepts through coordinated Discord meetings. Promoted the project on social media including scheduling posts and engagement.
Quality Assurance Tester at Sick Lizard Studios
December 1, 2025 - December 31, 2025
Identified and documented bugs, glitches, and unexpected behaviors. Verified object placement, collisions, and environmental interactions. Checked in-game text for spelling, grammar, and consistency. Reviewed UI and HUD elements for proper alignment, scaling, and text placement.

Education

Diploma in Game Art and Design at Vancouver Institute of Media Arts (VanArts)
January 1, 2024 - January 1, 2025

Qualifications

Diploma in Game Art & Design (VanArts)
January 1, 2024 - January 1, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet