Hi there! I’m Alexander Martin, a Senior 3D Artist with nine years in the gaming industry, specializing in technical art, modeling, texturing, shading, and rendering. I’ve contributed to titles like Final Form and Kerbal Space Program 1 & 2, crafting immersive environments and characters while keeping a close eye on visual fidelity and engine performance. I’m passionate about pushing quality and efficiency, and I’m open to remote or relocation opportunities; I’m also NAFTA (TN Visa) eligible. I love collaborating with art directors and engineers to build polished, production-ready assets and workflows. When I’m not sculpting worlds or characters, I enjoy refining pipelines, optimizing textures and shaders, and exploring how AI-driven tools can streamline asset creation without compromising quality.

Alexander Martin

Hi there! I’m Alexander Martin, a Senior 3D Artist with nine years in the gaming industry, specializing in technical art, modeling, texturing, shading, and rendering. I’ve contributed to titles like Final Form and Kerbal Space Program 1 & 2, crafting immersive environments and characters while keeping a close eye on visual fidelity and engine performance. I’m passionate about pushing quality and efficiency, and I’m open to remote or relocation opportunities; I’m also NAFTA (TN Visa) eligible. I love collaborating with art directors and engineers to build polished, production-ready assets and workflows. When I’m not sculpting worlds or characters, I enjoy refining pipelines, optimizing textures and shaders, and exploring how AI-driven tools can streamline asset creation without compromising quality.

Available to hire

Hi there! I’m Alexander Martin, a Senior 3D Artist with nine years in the gaming industry, specializing in technical art, modeling, texturing, shading, and rendering. I’ve contributed to titles like Final Form and Kerbal Space Program 1 & 2, crafting immersive environments and characters while keeping a close eye on visual fidelity and engine performance. I’m passionate about pushing quality and efficiency, and I’m open to remote or relocation opportunities; I’m also NAFTA (TN Visa) eligible.

I love collaborating with art directors and engineers to build polished, production-ready assets and workflows. When I’m not sculpting worlds or characters, I enjoy refining pipelines, optimizing textures and shaders, and exploring how AI-driven tools can streamline asset creation without compromising quality.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

Work Experience

Sr 3D Artist at Ex Populus
September 1, 2025 - September 1, 2025
Remote role responsible for procedural Blender Geometry Node generators for high-detail environment assets; developed 3D and UI shaders for objects, foliage, VFX, and post-processing; modeled, textured, and implemented environment and hero assets with a focus on fidelity and optimization; designed workflows for leveraging generative AI 3D models; built 3D models for card frames used across feature menus and battle scenes in a 3D card-battling game.
3D Artist at Intercept Games
June 1, 2024 - June 1, 2024
Created and implemented 60+ hard-surface craft and colony assets for Kerbal Space Program 2; collaborated with Art and Creative Directors to design large-scale hero environment assets for major landmarks; developed procedural smart materials to streamline the texturing process for 3D assets, boosting efficiency.
3D Modeler and Texture Artist at Freelance (Self-Employed)
May 1, 2022 - May 1, 2022
Modelled and textured multiple photorealistic 3D assets for use in real-time rendering engines.
3D Artist at Squad Games
May 1, 2022 - May 1, 2022
Modeled, textured, and implemented 100+ stylized hard-surface 3D assets for Kerbal Space Program; developed terrain shaders and textures for eight iconic planets and moons in KSP, enhancing graphical fidelity; created large-scale hero environment assets for Kerbal Space Program 2, improving immersion and gameplay; collaborated on key art renders for KSP DLC and marketing materials.

Education

Bachelor's Degree in Animation and Digital Arts at State of Mexico, Mexico
August 1, 2012 - September 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet