Hi there! I’m Alexander Martin, a Senior 3D Artist with nine years in the gaming industry, specializing in technical art, modeling, texturing, shading, and rendering. I’ve contributed to titles like Final Form and Kerbal Space Program 1 & 2, crafting immersive environments and characters while keeping a close eye on visual fidelity and engine performance. I’m passionate about pushing quality and efficiency, and I’m open to remote or relocation opportunities; I’m also NAFTA (TN Visa) eligible.
I love collaborating with art directors and engineers to build polished, production-ready assets and workflows. When I’m not sculpting worlds or characters, I enjoy refining pipelines, optimizing textures and shaders, and exploring how AI-driven tools can streamline asset creation without compromising quality.
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