Hi, I’m Alex Driscoll, a passionate independent game developer currently studying Computer Games Development at the University of Limerick. I enjoy the full creative cycle of game development, from concept through prototyping to testing, and I love turning ideas into playable experiences using Unity, Unreal Engine and Godot. I am also proficient with 3D modelling softwares such as Blender and Maya.

Alex Driscoll

Hi, I’m Alex Driscoll, a passionate independent game developer currently studying Computer Games Development at the University of Limerick. I enjoy the full creative cycle of game development, from concept through prototyping to testing, and I love turning ideas into playable experiences using Unity, Unreal Engine and Godot. I am also proficient with 3D modelling softwares such as Blender and Maya.

Available to hire

Hi, I’m Alex Driscoll, a passionate independent game developer currently studying Computer Games Development at the University of Limerick. I enjoy the full creative cycle of game development, from concept through prototyping to testing, and I love turning ideas into playable experiences using Unity, Unreal Engine and Godot.

I am also proficient with 3D modelling softwares such as Blender and Maya.

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Language

English
Fluent

Work Experience

Independent Artist Commission at Liam Joplin (Independent Game Developer)
January 1, 2018 - Present
Independent Artist Commission for Liam Joplin; collaborated on endless runner bullet-hell game; assisted in creating and implementing gameplay features, coding mechanics and integrating art assets; troubleshooted and debugged the game.
Junior QA and Junior Developer at Spooky Doorway
April 1, 2025 - September 1, 2025
Joined the QA team at Spooky Doorway during the development of The Séance of Blake Manor. Used Unity and custom tools to find and report bugs; expanded to include updating game architecture, liaising with internal teams to ensure changes were in-line, and using Git version control; performed development tasks alongside QA tasks.
Independent Game Developer at Self-Employed
January 1, 2018 - Present
Passionate independent game designer with a portfolio of personal projects; created and designed unique game concepts, mechanics, and prototypes; worked independently and collaboratively, focusing on creative expression and experimentation in game design.

Education

Bachelor of Science at Bray Institute of Further Education
January 11, 2030 - July 3, 2026

Qualifications

QQI Level 6
January 11, 2030 - July 3, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment