Available to hire
I’m Danielius Armonas, a proactive Game Graphics Production student at Howest University of Applied Sciences, with a strong focus on 3D modeling, character and environment art. I am passionate about turning concepts into tangible, immersive virtual worlds and continuously improving my craft to contribute to dynamic game projects.
I thrive in collaborative settings, strengthen my technical skills with Maya, ZBrush, Unreal, and Unity, and pursue ongoing learning to deliver compelling visual experiences in game development teams.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
Lithuanian
Fluent
English
Fluent
Work Experience
Student at Howest University of Applied Sciences
September 1, 2022 - PresentCollaborated on diverse group projects, honed teamwork skills, and conducted independent research. Built proficiency in 3D modelling and sculpting using industry software (Maya, ZBrush), texturing with Photoshop/Substance Painter, and UV mapping. Gained experience creating real-time render environments and materials, and learned Unity and Unreal Engine workflows, moving projects from pre-production to final results.
Customer Service Representative at Burger King
December 1, 2021 - June 1, 2022Maintained excellent customer service, memorized ingredients and dietary options, and handled orders efficiently in high-pressure environments. Trained new staff, fulfilled personalized orders, and built customer loyalty by remembering preferences. Managed peak hours to ensure fast, accurate service.
Press Brake Machine Operator at Norac
May 1, 2021 - December 1, 2021Operated press brake machines to bend and shape sheet materials, set up tooling and back gauges, and followed technical drawings to produce parts within tolerances. Maintained a clean, compliant workspace and adapted to changing materials (PVC, foil, shrink wrap).
Student at Howest University of Applied Sciences, Digital Arts and Entertainment, Game Graphics Production
September 1, 2022 - PresentCollaborated on diverse group projects, honed teamwork and project workflows. Used industry tools such as Maya and ZBrush for asset creation, and conducted independent research on techniques used in the industry. Created real-time render environments and materials in Unreal Engine and Unity. Gained practical knowledge in texturing with Photoshop, Substance Painter and Substance Designer, and developed a solid understanding of asset workflows from pre-production to final result.
Education
Bachelor of Applied Science in Game Graphics Production at Howest University of Applied Sciences
September 1, 2022 - February 4, 2026Bachelor of Applied Science: Game Graphics Production at Howest University of Applied Sciences
September 1, 2022 - February 4, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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