Alfinisyah Agusti
3D Artist with 5 years of experience in 3D asset production and game art, starting with freelance projects before joining Kaedim as a 3D Artist and later transitioning into a 3D Art Lead role.
About
3D Artist with 5 years of experience in 3D asset production and game
art, starting with freelance projects before joining Kaedim as a 3D
Artist and later transitioning into a 3D Art Lead role. During my time at
Kaedim, I contributed to AAA game production while developing my
skills in 3D modeling, texturing, UV mapping, and asset optimization.
As I took on more responsibilities, I became involved in artist
mentoring, quality reviews, and production workflow development. I
enjoy supporting other artists, sharing knowledge, and helping the
team deliver assets that meet project requirements and artistic
direction.
- 5 years' experience
- Joined November 2026
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
More experts in Yogyakarta, Indonesia
Work experience
Supported and mentored artists through constructive feedback and technical guidance. Reviewed 3D assets for project specifications, artistic direction, and technical requirements. Coordinated production priorities, monitored asset progress, identified technical issues, and contributed to workflow improvements. Developed production documentation and training materials to promote consistent workflows, and collaborated with artists and other departments to resolve production challenges. Key project: The Sims 4, with two additional Maxis projects in development.
Created production-ready 3D assets using Blender, ZBrush, Substance 3D Painter, Marmoset Toolbag, and Photoshop. Produced PBR textures and materials based on visual references and project art direction. Refined topology, UV layouts, and edge flow to support clean deformation and downstream rigging requirements. Optimized meshes for real-time use while preserving silhouettes, visual quality, and essential details. Maintained organized asset files, naming conventions, and version control, while collaborating with artists and other departments to deliver assets on schedule.
Modeled and refined 3D assets in Blender for freelance client projects, following project specifications and visual references. Created textures and materials, set up lighting and rendering scenes, prepared UV layouts, and organized files for revisions and handoffs. Produced basic animations and motion tests to assess asset functionality and scene behavior. Communicated with clients to clarify requirements, incorporate feedback, and revise assets according to expectations.
Education
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