Alfred Vienneau
Hi, I’m Alfred Vienneau—a creative and detail-oriented game audio designer with hands-on experience in sound design, music composition, interactive audio systems, and implementation using Unity, Unreal Engine, and Wwise.
About
Hi, I’m Alfred Vienneau—a creative and detail-oriented game audio designer with hands-on experience in sound design, music composition, interactive audio systems, and implementation using Unity, Unreal Engine, and Wwise. I collaborate effectively with teams of varying sizes and adapt to evolving project scopes to deliver cohesive, immersive audio experiences.
I’m passionate about immersive audio storytelling and player-centered sound design, and I love crafting dynamic dialogue, ambience, and SFX that respond to gameplay. I thrive in collaborative environments and enjoy turning ideas into tangible soundscapes that enhance the player’s emotional journey.
- 1 year's experience
- Joined April 2026
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 6 roles
Hired as sound designer on a 10-episode dark fantasy audio drama. Delivered immersive sound design and audio direction for narrative storytelling; collaborated with writers and directors to shape character voices, ambiance, and sound cues for a cinematic listening experience.
Collaborated as part of a three-person team (programmer + 2D artist) to create a retro-styled first-person horror platformer; built and integrated a responsive 3D audio system in Unity and Wwise, including dynamic music, ambience, and SFX; maintained cohesion with shifting gameplay.
Implemented immersive, adaptive 3D audio environments using Unreal Engine blueprints and MetaSounds; collaborated with a small team to iterate on design and fix integration bugs, ensuring cohesive audio across gameplay.
Education
Certifications and awards
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