Alfred Vienneau

Available to hire

Hi, I’m Alfred Vienneau—a creative and detail-oriented game audio designer with hands-on experience in sound design, music composition, interactive audio systems, and implementation using Unity, Unreal Engine, and Wwise.

About

Hi, I’m Alfred Vienneau—a creative and detail-oriented game audio designer with hands-on experience in sound design, music composition, interactive audio systems, and implementation using Unity, Unreal Engine, and Wwise. I collaborate effectively with teams of varying sizes and adapt to evolving project scopes to deliver cohesive, immersive audio experiences.

I’m passionate about immersive audio storytelling and player-centered sound design, and I love crafting dynamic dialogue, ambience, and SFX that respond to gameplay. I thrive in collaborative environments and enjoy turning ideas into tangible soundscapes that enhance the player’s emotional journey.

  • 1 year's experience
  • Joined April 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 6 roles

Sound Designer · Hearth Fall – Audio DramaAug 2026 – Aug 2026 · 1 mo

Hired as sound designer on a 10-episode dark fantasy audio drama. Delivered immersive sound design and audio direction for narrative storytelling; collaborated with writers and directors to shape character voices, ambiance, and sound cues for a cinematic listening experience.

Sound Designer · Haunted PS1 Budding Growth JamJan 2025 – Jan 2025 · 1 mo

Collaborated as part of a three-person team (programmer + 2D artist) to create a retro-styled first-person horror platformer; built and integrated a responsive 3D audio system in Unity and Wwise, including dynamic music, ambience, and SFX; maintained cohesion with shifting gameplay.

Audio Designer · Arts University Bournemouth MFA — Unreal Blueprints & Meta SoundsJan 2025 – Jan 2025 · 1 mo

Implemented immersive, adaptive 3D audio environments using Unreal Engine blueprints and MetaSounds; collaborated with a small team to iterate on design and fix integration bugs, ensuring cohesive audio across gameplay.

Audio Designer · Arts University Bournemouth MFA — 3D Audio EnvironmentsJan 2025 – Jan 2025 · 1 mo
Audio Designer · Arts University Bournemouth MFA — Final Major ProjectJan 2025 – Jan 2025 · 1 mo
Sound Designer · Various — Game Jam ProjectsJan 2023 – Dec 2024 · 2 yrs

Education

MFA in Game Audio · Arts University Bournemouth2030 – 2026
Sound Design and Wwise Implementation Demo Reel · School of Video Game Audio2030 – 2023
Graduate Certificate in Music Composition with Honours · Humber College2021
Bachelor of Music with Honours · Humber College2016

Certifications and awards

Learn C#2025 – 2026
Learn Lua2026
Unity Essentials Pathway2024 – 2026

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