Hi, I’m Alfred Vienneau—a creative and detail-oriented game audio designer with hands-on experience in sound design, music composition, interactive audio systems, and implementation using Unity, Unreal Engine, and Wwise. I collaborate effectively with teams of varying sizes and adapt to evolving project scopes to deliver cohesive, immersive audio experiences. I’m passionate about immersive audio storytelling and player-centered sound design, and I love crafting dynamic dialogue, ambience, and SFX that respond to gameplay. I thrive in collaborative environments and enjoy turning ideas into tangible soundscapes that enhance the player’s emotional journey.

Alfred Vienneau

Hi, I’m Alfred Vienneau—a creative and detail-oriented game audio designer with hands-on experience in sound design, music composition, interactive audio systems, and implementation using Unity, Unreal Engine, and Wwise. I collaborate effectively with teams of varying sizes and adapt to evolving project scopes to deliver cohesive, immersive audio experiences. I’m passionate about immersive audio storytelling and player-centered sound design, and I love crafting dynamic dialogue, ambience, and SFX that respond to gameplay. I thrive in collaborative environments and enjoy turning ideas into tangible soundscapes that enhance the player’s emotional journey.

Available to hire

Hi, I’m Alfred Vienneau—a creative and detail-oriented game audio designer with hands-on experience in sound design, music composition, interactive audio systems, and implementation using Unity, Unreal Engine, and Wwise. I collaborate effectively with teams of varying sizes and adapt to evolving project scopes to deliver cohesive, immersive audio experiences.

I’m passionate about immersive audio storytelling and player-centered sound design, and I love crafting dynamic dialogue, ambience, and SFX that respond to gameplay. I thrive in collaborative environments and enjoy turning ideas into tangible soundscapes that enhance the player’s emotional journey.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Sound Designer at Hearth Fall – Audio Drama
August 1, 2026 - August 1, 2026
Hired as sound designer on a 10-episode dark fantasy audio drama. Delivered immersive sound design and audio direction for narrative storytelling; collaborated with writers and directors to shape character voices, ambiance, and sound cues for a cinematic listening experience.
Audio Designer at Arts University Bournemouth MFA — Final Major Project
January 1, 2025 - January 1, 2025
Created the complete audio experience for two levels of a 3D sci‑fi / cyberpunk first‑person shooter using Unity and Wwise. Designed and implemented adaptive ambience, footsteps, and weapon SFX; produced a cohesive audio pipeline in collaboration with writers, directors, and lead composer.
Audio Designer at Arts University Bournemouth MFA — 3D Audio Environments
January 1, 2025 - January 1, 2025
Designed and implemented a dynamic FPS soundscape in Unity and Wwise, including adaptive ambiences, footsteps, and weapons; engineered solutions to integrate with blueprints and MetaSounds.
Audio Designer at Arts University Bournemouth MFA — Unreal Blueprints & Meta Sounds
January 1, 2025 - January 1, 2025
Implemented immersive, adaptive 3D audio environments using Unreal Engine blueprints and MetaSounds; collaborated with a small team to iterate on design and fix integration bugs, ensuring cohesive audio across gameplay.
Sound Designer at Haunted PS1 Budding Growth Jam
January 1, 2025 - January 1, 2025
Collaborated as part of a three-person team (programmer + 2D artist) to create a retro-styled first-person horror platformer; built and integrated a responsive 3D audio system in Unity and Wwise, including dynamic music, ambience, and SFX; maintained cohesion with shifting gameplay.
Sound Designer at Various — Game Jam Projects
January 1, 2023 - December 31, 2024
Sound designer on multiple small- and large-team projects across horror and platformer genres; designed and implemented interactive audio systems using Wwise + Unreal Engine and FMOD + Unity, collaborating remotely via Discord and Zoom.

Education

MFA in Game Audio at Arts University Bournemouth
January 11, 2030 - January 1, 2026
Sound Design and Wwise Implementation Demo Reel at School of Video Game Audio
January 11, 2030 - January 1, 2023
Graduate Certificate in Music Composition with Honours at Humber College
January 1, 2021 - January 1, 2021
Bachelor of Music with Honours at Humber College
January 1, 2016 - January 1, 2016

Qualifications

Learn C#
November 1, 2025 - April 23, 2026
Learn Lua
January 1, 2026 - April 23, 2026
Unity Essentials Pathway
March 1, 2024 - April 23, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet