I have made most of my games using Unity and C#, they are my go to game making tools. In our final project for the Games and Multimedia course we created a rogue-like shooter with a unique shooting mechanic, throwing environment objects at enemies in order to damage them. I was responsible for programming every mechanic we conceived, from the enemy's AI to the throwing mechanic itself, to the map generation. Finally I'd like to mention that I go out of my way to implement code in a dynamic way as to make sure it is scalable in the future and expose all parameters that need to be tweaked to the editor so that we need to make minimal code modifications.

Diogo Ferreira

I have made most of my games using Unity and C#, they are my go to game making tools. In our final project for the Games and Multimedia course we created a rogue-like shooter with a unique shooting mechanic, throwing environment objects at enemies in order to damage them. I was responsible for programming every mechanic we conceived, from the enemy's AI to the throwing mechanic itself, to the map generation. Finally I'd like to mention that I go out of my way to implement code in a dynamic way as to make sure it is scalable in the future and expose all parameters that need to be tweaked to the editor so that we need to make minimal code modifications.

Available to hire

I have made most of my games using Unity and C#, they are my go to game making tools. In our final project for the Games and Multimedia course we created a rogue-like shooter with a unique shooting mechanic, throwing environment objects at enemies in order to damage them. I was responsible for programming every mechanic we conceived, from the enemy’s AI to the throwing mechanic itself, to the map generation. Finally I’d like to mention that I go out of my way to implement code in a dynamic way as to make sure it is scalable in the future and expose all parameters that need to be tweaked to the editor so that we need to make minimal code modifications.

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