I am a game developer with more than six years of experience designing, developing, and shipping commercial games with Unity and C#. My work focuses on gameplay systems, clean architecture, SOLID principles, performance optimization, live operations, real-time multiplayer, and AR/3D experiences. I have contributed to mobile games with millions of downloads and enjoy turning complex technical challenges into engaging player experiences. I am especially comfortable building scalable systems, integrating analytics and monetization tools, delivering remote content updates, and developing networked applications. I bring a strong problem-solving background supported by competitive programming achievements, and I enjoy collaborating on products that combine thoughtful engineering, polished gameplay, and reliable performance.…

Alireza Rezaeinia

I am a game developer with more than six years of experience designing, developing, and shipping commercial games with Unity and C#. My work focuses on gameplay systems, clean architecture, SOLID principles, performance optimization, live operations, real-time multiplayer, and AR/3D experiences. I have contributed to mobile games with millions of downloads and enjoy turning complex technical challenges into engaging player experiences. I am especially comfortable building scalable systems, integrating analytics and monetization tools, delivering remote content updates, and developing networked applications. I bring a strong problem-solving background supported by competitive programming achievements, and I enjoy collaborating on products that combine thoughtful engineering, polished gameplay, and reliable performance.…

Available to hire

I am a game developer with more than six years of experience designing, developing, and shipping commercial games with Unity and C#. My work focuses on gameplay systems, clean architecture, SOLID principles, performance optimization, live operations, real-time multiplayer, and AR/3D experiences. I have contributed to mobile games with millions of downloads and enjoy turning complex technical challenges into engaging player experiences.

I am especially comfortable building scalable systems, integrating analytics and monetization tools, delivering remote content updates, and developing networked applications. I bring a strong problem-solving background supported by competitive programming achievements, and I enjoy collaborating on products that combine thoughtful engineering, polished gameplay, and reliable performance.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Intermediate

Work Experience

Game Developer at Unbound Game Studio
January 1, 2024 - Present
Developed and shipped core gameplay features and systems for Mr. Bean – Special Delivery, a commercial mobile game with millions of downloads. Refactored and optimized major game systems using Clean Architecture and SOLID principles, improving code maintainability and scalability. Integrated Unity Addressables and Cloud Content Delivery for remote asset management and live content updates. Implemented Unity IAP, AppLovin MAX ads, Firebase Analytics, Google Play Games Services, and multilingual localization. Optimized Android and iOS performance by profiling CPU and GPU usage, memory allocation, and asset-loading pipelines.
Game Developer at Nitech
January 1, 2020 - January 1, 2024
Developed Animate Free, implementing animation and stop-motion mechanics, a RESTful API for cloud communication and user data storage, and a redesigned user interface and user experience. Built Bani, an augmented reality game featuring camera tracking, colored drawings brought to life in 3D, custom animations, and an interactive environment. Developed a socket-based Android application for real-time vehicle communication systems for IKCO (Kan Khodro).
Game Developer at Pooya TV Channel
January 1, 2019 - January 1, 2020
Developed a 3D real-time multiplayer quiz game for live television, enabling two contestants to compete on-air while thousands of viewers participated online. Built a WebSocket-based networking system for real-time synchronization of statistics, quiz content, and audience interactions. Designed gameplay logic, camera systems, and smooth animations using Unity HDRP to deliver a high-quality broadcast experience.

Education

Bachelor of Computer Engineering (Software) at Islamic Azad University of Mashhad
January 1, 2017 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Telecommunications, Media & Entertainment