I’m a 3D Artist focused on creating environments and game-ready assets. I work with Blender, Unity, Unreal Engine, Substance Painter, and Substance Designer, and I enjoy the entire asset creation process, from modeling and UV unwrapping to texturing and implementation. I’m particularly interested in environment creation, modular workflows, and optimization, with a strong focus on creating assets that are both visually appealing and efficient.
Alongside 3D art, I’m also interested in game design and enjoy understanding how environments, assets, and gameplay systems work together to create a cohesive player experience. Through personal and project-based work, I’ve gained experience with materials, shaders, scene creation, and collaborating with others to develop and refine game projects.
I’m organized, detail-oriented, and open to feedback. I thrive on bringing ideas to life and contributing my creativity to new projects while continuing to grow in the game development industry.
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