I’m a 3D Artist focused on creating environments and game-ready assets. I work with Blender, Unity, Unreal Engine, Substance Painter, and Substance Designer, and I enjoy the entire asset creation process, from modeling and UV unwrapping to texturing and implementation. I’m particularly interested in environment creation, modular workflows, and optimization, with a strong focus on creating assets that are both visually appealing and efficient. Alongside 3D art, I’m also interested in game design and enjoy understanding how environments, assets, and gameplay systems work together to create a cohesive player experience. Through personal and project-based work, I’ve gained experience with materials, shaders, scene creation, and collaborating with others to develop and refine game projects. I’m organized, detail-oriented, and open to feedback. I thrive on bringing ideas to life and contributing my creativity to new projects while continuing to grow in the game development industry.

Alisa Konkova

I’m a 3D Artist focused on creating environments and game-ready assets. I work with Blender, Unity, Unreal Engine, Substance Painter, and Substance Designer, and I enjoy the entire asset creation process, from modeling and UV unwrapping to texturing and implementation. I’m particularly interested in environment creation, modular workflows, and optimization, with a strong focus on creating assets that are both visually appealing and efficient. Alongside 3D art, I’m also interested in game design and enjoy understanding how environments, assets, and gameplay systems work together to create a cohesive player experience. Through personal and project-based work, I’ve gained experience with materials, shaders, scene creation, and collaborating with others to develop and refine game projects. I’m organized, detail-oriented, and open to feedback. I thrive on bringing ideas to life and contributing my creativity to new projects while continuing to grow in the game development industry.

Available to hire

I’m a 3D Artist focused on creating environments and game-ready assets. I work with Blender, Unity, Unreal Engine, Substance Painter, and Substance Designer, and I enjoy the entire asset creation process, from modeling and UV unwrapping to texturing and implementation. I’m particularly interested in environment creation, modular workflows, and optimization, with a strong focus on creating assets that are both visually appealing and efficient.
Alongside 3D art, I’m also interested in game design and enjoy understanding how environments, assets, and gameplay systems work together to create a cohesive player experience. Through personal and project-based work, I’ve gained experience with materials, shaders, scene creation, and collaborating with others to develop and refine game projects.
I’m organized, detail-oriented, and open to feedback. I thrive on bringing ideas to life and contributing my creativity to new projects while continuing to grow in the game development industry.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced

Work Experience

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Education

Bachelor of Game Design at XAMK University
August 9, 2020 - June 17, 2025

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services