I am a game industry veteran with over a decade of professional experience, contributing to over 25 shipped titles. I specialize in designing high-quality, innovative experiences that excite and challenge players while building strong team relationships and respecting brand authenticity. I thrive on cross-functional collaboration with Narrative, Engineering, Art, UI/UX, Audio, and Production teams to deliver engaging gameplay and immersive VR experiences. I enjoy turning bold creative ideas into implementable features, guiding teams from concept to ship with a focus on user experience and strategic brand alignment.…

Alissa M. Smith

I am a game industry veteran with over a decade of professional experience, contributing to over 25 shipped titles. I specialize in designing high-quality, innovative experiences that excite and challenge players while building strong team relationships and respecting brand authenticity. I thrive on cross-functional collaboration with Narrative, Engineering, Art, UI/UX, Audio, and Production teams to deliver engaging gameplay and immersive VR experiences. I enjoy turning bold creative ideas into implementable features, guiding teams from concept to ship with a focus on user experience and strategic brand alignment.…

Available to hire

I am a game industry veteran with over a decade of professional experience, contributing to over 25 shipped titles. I specialize in designing high-quality, innovative experiences that excite and challenge players while building strong team relationships and respecting brand authenticity.

I thrive on cross-functional collaboration with Narrative, Engineering, Art, UI/UX, Audio, and Production teams to deliver engaging gameplay and immersive VR experiences. I enjoy turning bold creative ideas into implementable features, guiding teams from concept to ship with a focus on user experience and strategic brand alignment.

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Language

English
Fluent

Work Experience

Senior Game Designer at Survios
March 1, 2023 - Present
Led and championed game design collaboration with Narrative, Engineering, Art, UI/UX, Audio, and Production teams to mitigate risk when implementing new features, ensuring characters and key brand pillars remained uncompromised under aggressive deadlines. Owned designs for all gameplay, player, features, loops, and systems from concept to ship; documented, prototyped, reviewed, tuned, and balanced for usability and difficulty on Alien: Rogue Incursion. Designed and tuned gameplay and mechanics that created the game's core loops while respecting the creative pillars of a world-class IP. Collaborated across cross-functional teams to concept, design, and develop game systems, mechanics, and features that facilitate intuitive and engaging VR interactions. Created and maintained detailed design documentation with diagrams, flowcharts, and stories to keep interdisciplinary teams aligned on design goals, systems, and mechanics. Led design for key feature updates when translating VR to non-VR
Senior Game Designer at Survios
March 1, 2023 - Present
Led and championed game design collaboration with Narrative, Engineering, Art, UI/UX, Audio, and Production teams to mitigate risk when implementing new features, ensuring characters and key brand pillars remained uncompromised under aggressive deadlines. Owned designs for all gameplay, player, features, loops, and systems from concept to ship; documented, prototyped, reviewed, tuned, and balanced for usability and difficulty. Led design for key feature updates when translating VR to non-VR while meeting an aggressive timeline. Led discussions and provided actionable feedback on game and feature design documentation.
Senior Game Designer at Survios
March 1, 2023 - Present
Led and championed game design in collaboration with Narrative, Engineering, Art, UI/UX, Audio, and Production to mitigate risk when implementing new features, ensuring characters and brand pillars remained uncompromised under aggressive deadlines. Owned designs for all gameplay, player, features, loops, and systems from concept to ship; documented, prototyped, reviewed, tuned, and balanced for usability and difficulty.
Lead Game Designer at Jadu AR
November 30, 2022 - September 8, 2025
Coached company executives and team members in game design best practices; collaborated with various disciplines to ensure the game's story and mechanics were complementary; designed moment-to-moment gameplay for interactive episodic installments; designed core game loops that cohesively wove gameplay to a world; led design for live operations features; authored game features end-to-end and delivered live ops implementations.
Lead Game Designer at Jadu AR
November 1, 2022 - September 8, 2025
Coached company executives and team members in game design best practices. Collaborated with various disciplines to ensure the game’s story and mechanics were complementary. Designed moment-to-moment gameplay for interactive episodic installments. Designed core gameplay loops that cohesively wove gameplay together, leading into a world-scale game.
Lead Game Designer at Jadu AR
November 1, 2022 - September 8, 2025
Coached company executives and team members in game design best practices; collaborated with Narrative, Engineering, Art, UI/UX, Audio, and Production to ensure the game's story and mechanics were complementary. Designed moment-to-moment gameplay for interactive episodic installations and core game loops that cohesively wove gameplay into a world-scale experience.
Game Designer at Heavy Iron Studios
May 31, 2022 - September 8, 2025
Provided actionable feedback for GDDs to ensure high quality features, addressed time constraints, and provided ways to work around technical limitations. Collated design team's weekly progress to present to external developers, publishers, and licensees. Organized multi-layer playtests and assisted with build reviews. Authored game features end-to-end, ensuring live-ops simple implementation and compatibility with existing gameplay. Reviewed player feedback and designed new features reflecting community wants and needs.
Game Designer at Heavy Iron Studios
May 1, 2022 - September 8, 2025
Provided actionable feedback for GDDs to ensure high-quality features, addressed time constraints, and proposed ways to work around technical limitations. Collaborated with cross-functional teams to refine gameplay and features, contributed to prototype iterations, and supported QA processes to ensure ship-ready quality.
Game Designer at Heavy Iron Studios
May 1, 2022 - September 8, 2025
Provided actionable feedback for GDDs to ensure high-quality features, collaborated with cross-functional teams to align on vision, designed core gameplay loops and level concepts, and supported testing and iteration for VR/AAA titles.
Game Designer at Big Red Button Entertainment
July 31, 2020 - September 8, 2025
Designed narrative by collaborating with external teams to present original story lore for AAA property Fallout, while maintaining the brand's highly recognizable voice. Organized trade show demos and exhibits, ensuring games and brands were authentically represented. Led design, audio, and animation implementation for an Aliens VR Experience. Led and managed QA team, developing test cases and guiding testers. Organized multiplayer play tests and assisted with build reviews. Authored game features end-to-end, ensuring live ops simple implementation for world-class titles.
Game Designer at Big Red Button Entertainment
July 1, 2020 - September 8, 2025
Desig n ed and documented game features and gameplay loops for world-class IPs. Contributed to the Aliens VR experience, including audio and animation implementation, and supported QA processes to maintain quality and consistency.
Game Designer at Big Red Button Entertainment
July 1, 2020 - September 8, 2025
Designed narrative and gameplay features for AAA properties, contributed to live operations planning, and helped drive weekly progress with external development and licensing teams.
Game Designer at Heavy Iron Studios
November 30, 2019 - September 8, 2025
Designed narrative by collaborating with external teams to present original story lore for AAA property, Fallout, while maintaining the brand's recognizable voice. Organized trade-show demos and exhibits, ensuring games and brands were authentically represented. Led design, audio, and animation implementation for Aliens VR Experience. Led and managed QA team, developing test cases, moderating testers, and guiding QA processes. Organized multiplayer play tests and assisted with build reviews. Authored game features end-to-end and ensured compatibility with existing IP.
Game Designer at Big Red Button Entertainment
November 1, 2018 - September 8, 2025
Designed narrative, gameplay, and interactive systems for AAA properties, including Punch-up and level design support; led the design and implementation for Aliens VR Experience and related features; collaborated with QA teams to ensure ship readiness.
Game Designer at Big Red Button Entertainment
November 1, 2018 - September 8, 2025
Designed core features and levels, collaborated across disciplines to ensure cohesive gameplay against brand vision, authored and reviewed design docs, and supported QA/test cycles.
Marketing Coordinator & Quality Assurance at Lumberyard
February 29, 2016 - September 8, 2025
Organized trade shows, demos, and exhibits, ensuring games and brands were authentically represented. Assisted with QA processes, test planning, and build reviews. Coordinated cross-functional activities to support marketing and QA objectives.
Marketing Coordinator | Quality Assurance at Little Orbit
February 1, 2016 - September 8, 2025
Organized trade show demos and exhibits, ensuring games and brands were authentically represented. Led design, audio, and animation implementation for Alien VR Experience; managed QA team, developed test case documents, moderated builds, and guided testers. Coordinated multi-layer play tests and supported build reviews.
Marketing Coordinator | Quality Assurance
February 1, 2016 - September 8, 2025
Coordinated marketing activities and led QA processes, including test planning, data analysis, and stakeholder communication; organized demos and trade-show presence.

Education

Bachelor of Science in Cognitive Science at University of California, Merced
August 1, 2009 - June 1, 2013
Bachelor of Science in Cognitive Science at University of California, Merced
August 1, 2009 - June 1, 2013
Bachelor of Science in Cognitive Science at University of California, Merced
August 1, 2009 - June 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment