I’m a music producer, composer and audio engineer specializing in sound editing, mixing & mastering, and original music (production, ambient & game scores) based in Berlin.
There are two sides to what I do. On the engineering side, I record, edit, clean up, mix and master audio, 10+ years vocal and instrumental tracks, with a trained ear for voice and detail. I work in Ableton and Pro Tools. On the composing side, I write original music, including a full ambient project produced with Platoon / Apple Music, an original score for the video game Plant The World, and sync placements in commercials for Space Jam: A New Legacy, TheFork and Vitaly. I’m also producing for Rap & R&B artists in the U.S. and Germany.
Sector experience: music industry (I’ve worked with artists connected to Universal, Sony and Epic), video game audio, commercials / sync, and streaming releases. My radio broadcast background means I deliver clean, reliable audio on tight deadlines.
What sets me apart: I cover both the creative and technical sides, I can compose a cue and deliver it mix-ready, so clients don’t need two separate hires. I’m trilingual (French, Turkish, English) for multilingual projects, fast and dependable, and I work fully remote with clients worldwide.
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Original music for the Space Jam: A New Legacy ad campaign, composed in collaboration with the team and to their brief, written to match the energy, pacing and tone they were after for the spots. Videos below.
Composed music for a TheFork ad, written to fit the campaign’s tone and pacing. Delivered to brief and ready for use in the spot. Embedded video below.
A full ambient project produced with Platoon / Apple Music, released under an artist alias. I composed and mixed the project, shaping its textures and atmosphere. It has surpassed 600K+ streams on Apple Music and was featured in editorial playlists including Ambient Chill, Worldwide Yoga, and Flow State.
Composed the full soundtrack and created the sound design for Plant The World, a mobile game (iOS / Android). I wrote the music to fit the game’s tone and atmosphere, designed the in-game sound effects (SFX), and handled mixing and mastering, delivering complete, game-ready audio from start to finish. Videos below.
Full audio for a Vitaly ad, sound design, original music, mix and master. I built the sound effects and composed the score to lock in with the edit, then mixed and mastered everything into a polished, delivery-ready track. Embedded videos below.
A selection of tracks showcasing my work in production and/or mixing and mastering rap music.
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