I am a freelance 3D artist who loves new technologies, 3D animation, and VFX. Since 2020, I have been creating content for various projects and clients in the video games, architecture, advertising and esport industries, using tools such as Blender, Maya, ZBrush, Photoshop, Substance Painter and Designer, and Unreal Engine 5.
I have worked as a 3D generalist, modeling, texturing, and animating characters, environments, and assets, and I also apply VFX and lighting effects. I am always eager to learn new skills and challenge myself with different styles and genres. My goal is to deliver high-quality and immersive 3D experiences that engage and inspire the audience.
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