Hi, I’m Álvaro López, a 3D artist focused on creating high-quality digital work across modeling, animation, and concept art. I enjoy shaping ideas from the first visual direction through to final assets, collaborating with teams to deliver clean, well-structured results.
I’ve trained and worked in environments where 3D, interactive experiences, and production pipelines matter—using tools like Blender, Maya, ZBrush, and Unity/Unreal workflows. With experience ranging from freelancing to studio roles, I’m comfortable working both independently and in teams, bringing enthusiasm, consistency, and attention to detail to every project.
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Animation Reel I made with previous school projects.
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