A professional game developer with 10+ years of experience in both Unity and Unreal, worked on multiplayer titles such as Commandos Origins/Atlas & Gridiron. In addition to that, I develop and publish my own games; titles published are Cubicity & Beats of Fury.

Ali Amin Rizk

PRO

A professional game developer with 10+ years of experience in both Unity and Unreal, worked on multiplayer titles such as Commandos Origins/Atlas & Gridiron. In addition to that, I develop and publish my own games; titles published are Cubicity & Beats of Fury.

Available to hire

A professional game developer with 10+ years of experience in both Unity and Unreal, worked on multiplayer titles such as Commandos Origins/Atlas & Gridiron.

In addition to that, I develop and publish my own games; titles published are Cubicity & Beats of Fury.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Arabic
Fluent
English
Advanced

Work Experience

Senior Unreal Developer at Claymore Game Studios
February 1, 2025 - Present
Collaborated with art and design to deliver gameplay features in UE5 using C++ and Blueprint scripting for the title Commandos Origins.
Senior Unreal Developer at Beamable
February 1, 2024 - February 1, 2025
Designed and delivered cloud-based live game services in Unreal, integrated Beamable SDK, authored technical documentation, and built live services.
Senior Unreal Developer at 1336 Studios
September 1, 2022 - February 1, 2024
Led core UE5 gameplay integration, including ALS, Game Ability System, character customization, and gameplay balance; integrated AWS GameLift, optimized multiplayer networking, migrated backend services to WebSockets, and developed AI systems using Behavior Trees and EQS; managed cross-platform releases and codebase upgrades.
Technical Team Lead at 5D VR
August 1, 2018 - August 1, 2020
Led the development team, planned projects, maintained agile processes, and established scalable code architecture and pipelines.
Senior Gameplay Programmer at Instinct Games
September 1, 2020 - September 1, 2022
Developed multiplayer gameplay for Atlas (Steam/PC and Xbox) and contributed to another unannounced AAA survival title using C++ and Unreal Engine; implemented gameplay systems and features.
Tools Programmer at DigiPalm
January 1, 2019 - June 1, 2019
Developed a custom level editor for America’s Next Top Model (iOS/Android) in collaboration with an international team, using Unity, C#, and Firebase.
Generalist Programmer at Tamatem
January 1, 2017 - December 31, 2017
Part-time senior game developer at Tamatem (leading MEN A publisher); built internal multiplayer plugins and tools using Unity, C#, Photon, GameSparks, and related tech.
Senior Game Programmer at Tamatem
January 1, 2016 - December 31, 2016
Spearheaded Havoc Drive, an online multiplayer mobile game (iOS/Android); delivered gameplay, networking, UI, visuals, and audio using Unity, C#, and GameSparks.
Professional Stealer at Bubble Head Games
June 1, 2010 - July 31, 2011
Delivered a 2D platformer endless runner for Xbox Live Indie using C# and XNA.

Education

Bachelor of Computer Engineering at Cairo University
September 1, 2013 - June 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment