Hey there, I’m Alyssa!
I’m an artist, a storyteller whose passion knows no bounds! I have a strong focus on character, and whether it’s through animation, comics, or writing, I have a bounty of stories to tell.
If you’re interested in working together, please check out my portfolio!
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I attended Ringling College of Art and Design, graduating in 2020 with a B.F.A. in Computer Animation with a Minor in Art History. My thesis film Doomsday Princess won awards internationally and was screened in Short Nite, a virtual film festival within the game Fortnite.
I’ve illustrated for Marvel, my Spidersona Garden-Spider appearing in Spider-Verse (Vol. 3) #3. (She shows up again in #6, but I didn’t draw that one)
I was an animator at Pixar for a little over three and a half years, working on Luca, Lightyear, Elemental, Elio, Inside Out 2, and one more unannounced project.
I am a very flexible artist, able to draw and animate in a variety of styles. I have experience in every step of the animation pipeline which is a valuable tool that makes me a quick problem solver and conscious of how my work fits into the big picture of the project.
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I started this project on the crowds team, populating animation into the background hockey players and mind bean workers. After that short stint, I moved into shot animation where I animated the emotions, specifically Anxiety and Envy. This show was fast paced and I worked diligently to bring my best work and create funny, entertaining performances.
Created and manage an art collective that produces collaborative zines. Our first volume on the theme Introspection is underway and planned to be printed on risograph January 2025.
In addition to organizing the project, I also am contributing my own art to the zine. I’m making a comic and some illustrations for the volume.
My original short film, created as my thesis at Ringling College of Art and Design. I created all visual aspects of the 3D animated film myself, and collaborated with composer Kevin Temmer and my voice actress to create the music for the film. The project spanned across multiple programs such as Maya, Zbrush, Substance Painter, Premiere Pro, Marvelous Designer, Nuke, and more…
The film was received well at festivals, winning multiple international awards. Then it went on to be picked up for ShortNite, a film festival within the popular game, Fortnite, where it was screened for everyone to enjoy! :)
I communicated with editors and created an illustration for Spider-Verse Vol. 3. My character design was used in following comic issues.
Worked with a small team to create a game in 48 hours and oversaw the bulk of production design. I also 2D animated cycles for the main playable character and built assets which consisted of paint and paper collage. My artwork was finalized digitally for Unity in Procreate.
For this project, I was an integral part of the crowds team, serving not only as an animator but as a leader in facilitating communication between the animators and production team. My work consisted of style and character exploration in pre-production, building out the animation library on certain characters and then creating shot work for the film.
On this project I was one of the members of the crowds animation team, tackling shots of huge masses of characters and animating personality into each of them. I worked very quickly and efficiently through these challenging scenes and also was able to take on some hero shots of my own. I got to animate some dancing and also Wade’s family, which was a joy.
On this film, I started out on the crowds team, animating cycles to be used in the film. Then I returned to the fix team to tackle some technically challenging assignments involving quadruped animation on Sox the cat and doing many fixes on the Vine, which was a complex spline rig. I got to animate a handful of shots of my own, which was very fun.
My first project I worked on at Pixar, I was on the fix animation team which means I animated shots, but also went in to fine tune other animator’s shots to address fix notes. This involved expertise in polish, quick problem solving, and technical knowledge of Presto, our animation program.
I worked on the second unit animation team to create character specific cycling animation to populate scenes. I also contributed shot work and collaborated with other animators.
Wrote an illustrated a comic for “It Comes From Within,” a queer horror comic anthology.
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