Available to hire
I build games and gameplay systems in Unity using C#. I mostly work on 2D/3D gameplay, prototypes, mechanics, UI, and debugging.
I can help with things like:
- Player movement and combat
- Physics-based mechanics and interactions
- Enemy AI
- Weapons, abilities, and other gameplay systems
- Rapid prototypes
- Unity UI and editor tools
- DOTween-based UI animation
- Performance/debugging
- Local multiplayer and controller support
I’m also comfortable with C++, Python and React when a project involves more than just Unity.
I studied Computer Science at FAST-NUCES and previously worked as a Game Development Intern at Tintash.
If you have a project in progress or just need a prototype of an idea, send me the details. I’ll take a look and let you know if I can help.
Skills
Language
English
Fluent
Urdu
Fluent
Work Experience
Game Development Intern at Tintash
June 1, 2025 - July 1, 2025Completed structured Unity 2D training covering game loops, physics, scene management, prefabs, and C# scripting. Built prototype mechanics reinforcing core engine concepts and implemented end-to-end gameplay systems.
Education
BS Computer Science at FAST National University of Computer & Emerging Sciences
August 1, 2022 - June 1, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Computers & Electronics, Education
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