- Audio Engineer
- Audio Mixer
- Music Producer
- +2
Mohamed Amine Khmissi
- Tunisia
- 8 projects
I’m Mohamed Amine Khmissi, a sound engineer and sound designer driven by the craft of creating immersive audio experiences.
About
I’m Mohamed Amine Khmissi, a sound engineer and sound designer driven by the craft of creating immersive audio experiences. With a strong foundation in music composition, audio production, and sound design, I enjoy turning creative ideas into polished, professional-quality results—from initial concept to final mix.
I’ve contributed to game audio and dynamic music systems, including work on the AA A shooter game “Militia Proxy War,” where I helped build immersive soundscapes aligned with creative direction and technical requirements. Alongside that, I’ve produced original music for indie games and handled recording, mixing, and audio branding for podcast and content projects, while also supporting ongoing production workflows with AI-assisted tools to maintain clarity, consistency, and high impact results.
- Joined October 2026
Skills· 10
Languages
- ArabicFluent
- EnglishFluent
- FrenchFluent
- GermanAdvanced
Industry experience
- Media & Entertainment
- Gaming
- Education
- Other
- Professional Services
Projects · 8
- Audio Engineer
- Audio Mixer
- Music Producer
- +2
Official MILITIA PROXY WAR STOCK AUDIO at Quicksand studio before its migration to Make It Real Studio
- Audio Engineer
- Audio Mixer
- Music Producer
- +2
Official Composition for Gamigo Fiesta Online server of GamePower7 named "Spiral Tower 2"
- Audio Engineer
- Audio Mixer
- Music Producer
- +2
- Audio Engineer
- Audio Mixer
- Music Producer
- +2
War Soundtrack original composition inspired from Hans Zimmer Call Of Duty MW "Extinction Point"
- Audio Engineer
- Audio Mixer
- Music Producer
- +2
- Audio Engineer
- Audio Mixer
- Music Producer
- +2
Inspired composition from Berlinist track (Lift) for GRIS game
- Audio Engineer
- Audio Mixer
- Music Producer
- +2
Work experience· 10 roles
Enhanced exam audio resources using AI-assisted tools and digital audio workstations (Fruity Loops) to improve clarity, consistency, and production quality. Focused on maintaining audio standards and ensuring reliable, usable results for the educational audio context.
Worked as a sound engineer using AI-assisted tools and digital audio workstations (Fruity Loops) to enhance exam audio resources. Focused on improving clarity, consistency, and overall production quality while supporting efficient audio workflows.
Produced two official soundtracks for “Arafiesta” game by GamePower7, combining creativity with technical sound design skills. Delivered audio intended to enhance the game’s overall audio experience for an audience in online and mobile gaming.
Certifications and awards· 8
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