Spine 2D Animator

Amin Hesaraki
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I created a complete Spine 2D animation project including character rigging, skin setup, and polished animation loops.
The work involved building a clean, flexible rig with proper bone hierarchy, constraints, IK systems, mesh deformation, and smooth transitions for game-ready export.

Animations include:
• Idle, walk, run, jump, attack
• Facial expressions
• FX and secondary motion
• Polished timing and anticipation for a natural feel

The final export is optimized for Unity and other game engines, with organized bones, labeled animation states, and clean JSON/atlas output.

#spine2d #gamerigging #2danimation #unityanimation #cutoutanimation #characteranimation