I’m Amir Barakat, a detail-driven Lead/Senior 3D Artist with 6 years of experience and a strong focus on high-fidelity modeling and real-time game pipelines, having had great experience working on well-known IPs. I excel in core specialties like High-Poly & Low-Poly Modeling, 3D Sculpting, and Hard Surface Modeling using Maya, Blender, Substance Painter, and ZBrush. I’m a technical innovator, known for leading R&D efforts and implementing rapid prototyping techniques to streamline production. I thrive on optimizing workflows in Unity and Unreal Engine, leading teams (increasing output efficiency by 25% on one project), and delivering compelling 3D content for games, AR projects, and cinematic marketing campaigns globally.
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