Available to hire
Concept designer and illustrator with formal training in media concept art and illustration, plus six years of games-industry experience. I specialize in character and creature design, environment art, and UI/HUD—owning visual direction end to end from first sketches through implemented assets, while adapting to established art styles and iterating quickly against evolving direction.
I’ve shipped four self-produced games as a sole concept artist and designer, and I’ve also worked with large studio teams across art, engineering, and production. All artwork is created by hand without generative AI tools.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Interface and Illustrative Art at WSB the Game and Lexicon (2025–26) - Browser Game Projects
January 1, 2025 - January 1, 2026Designed interfaces and illustrative assets for two browser games: screen layout, iconography, typographic treatment, and visual states across multiple outcome tiers. Worked across raster/vector/3D block-out workflows while maintaining style consistency across simultaneous productions.
Visual Design (Enemy/Creature and Board/UI Art) at Food Chain (2025) - Independent Game Project
January 1, 2025 - January 1, 2025Created horror roguelike board game visual design including enemy and creature designs, board and environment art, and inventory/upgrade interface art.
Concept Artist & Illustrator (Sole Concept Artist and Designer) at Drel (2026) - Independent Game Project
January 1, 2024 - PresentTurn-based roguelite concept production end to end: creature and character design, environment concepts, and UI/HUD layout. Established the visual tone during pre-production and carried designs through to shipped asset.
Cloud Support Engineer at Stadia — Google (via Accenture)
July 1, 2019 - April 30, 2022Worked with 400+ game studios through production and launch, coordinating with studio art, engineering, and production stakeholders. Translated vague reports into concrete action items; tested and certified partner titles against platform presentation/performance standards ahead of launch. Authored partner-facing documentation and built visual reporting over 50,000+ reports, reducing incoming ticket volume by 15%.
3D Environment QA, AI Model Training at Apple (via Apex Systems)
October 1, 2016 - November 30, 2017Reviewed and refined 3D environment data for Apple’s autonomous vehicle program under tight throughput targets; ranked top 5% in efficiency among 50 peers. Mentored new hires on 3D annotation tooling, and feedback improved UI/tooling, raising workflow throughput by 20%+.
Education
Diploma, Media Concept Art & Illustration at 3DSense Media School, Singapore
January 1, 2023 - January 1, 2023B.S. Computer Science: Game Design at UC Santa Cruz
January 1, 2016 - January 1, 2016Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Computers & Electronics
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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