I'm Anas Elkinawy, a Technical Artist with a proven track record in character rigging and deformation, currently contributing at ShalabyRigs Rigging Studio in Cairo, Egypt. I excel at streamlining rigging workflows, crafting robust rigs and clean deformation, and pushing for high-quality, animation-friendly assets. I collaborate closely with artists and engineers, valuing clear communication and teamwork. I develop Python scripts and Maya tools to automate repetitive tasks, which speeds up production while maintaining artistic vision within technical constraints. My hands-on experience in streaming rigging processes and maintaining rig definitions helps teams deliver polished results on time.

Anas Elkinawy

I'm Anas Elkinawy, a Technical Artist with a proven track record in character rigging and deformation, currently contributing at ShalabyRigs Rigging Studio in Cairo, Egypt. I excel at streamlining rigging workflows, crafting robust rigs and clean deformation, and pushing for high-quality, animation-friendly assets. I collaborate closely with artists and engineers, valuing clear communication and teamwork. I develop Python scripts and Maya tools to automate repetitive tasks, which speeds up production while maintaining artistic vision within technical constraints. My hands-on experience in streaming rigging processes and maintaining rig definitions helps teams deliver polished results on time.

Available to hire

I’m Anas Elkinawy, a Technical Artist with a proven track record in character rigging and deformation, currently contributing at ShalabyRigs Rigging Studio in Cairo, Egypt. I excel at streamlining rigging workflows, crafting robust rigs and clean deformation, and pushing for high-quality, animation-friendly assets.

I collaborate closely with artists and engineers, valuing clear communication and teamwork. I develop Python scripts and Maya tools to automate repetitive tasks, which speeds up production while maintaining artistic vision within technical constraints. My hands-on experience in streaming rigging processes and maintaining rig definitions helps teams deliver polished results on time.

See more

Language

Arabic
Fluent
English
Fluent

Work Experience

Character Technician Artist at ShalabyRigs Rigging Studio
July 1, 2021 - Present
Led character rigging workflows, developed Python scripts and Maya tools to automate repetitive tasks, and collaborated with modelers and animators to deliver high-quality assets while balancing artistic vision with technical constraints.
Technical Artist / Character Rigger at Mercury Visual Solutions
July 1, 2021 - October 15, 2025
Supported production with robust rigging pipelines, created efficient character rigs, and collaborated with animation teams to ensure performance and artistic standards.
Technical Artist / Character Rigger at Mercury Visual Solutions
July 1, 2021 - October 15, 2025
Implemented and streamlined rigging workflows, authored Python scripts and tools to automate repetitive tasks, and contributed to the rigging pipeline for production. Worked with artists to create optimized character rigs and scalable pipelines, ensuring high-quality results within project timelines.
Character Technical Artist at ShalabyRigs Rigging Studio
July 1, 2021 - Present
Lead rigging workflows and contribute to high-quality asset delivery. Develop Python scripts to automate repetitive rigging tasks, streamline rigging processes, and maintain rigs that balance artistic vision with technical constraints. Collaborate with modelling and animation teams to ensure robust, animation-friendly character rigs and deformations.
Technical Artist/Character Rigger at Mercury Visual Solutions
July 1, 2021 - October 18, 2025
Created and refined character rigs, improved rigging tools and workflows, and supported pipeline integration. Ensured rigs met production standards and supported efficient production across Cairo-based projects.

Education

Animation Rigging Diploma in 3D Animation/Rigging at Information Technology Institute (ITI)
March 1, 2020 - March 1, 2021
Bachelor of Engineering (BE) in Computer Hardware Engineering at Mansoura University
September 1, 2012 - July 1, 2019
Bachelor of Engineering - BE in Computer Hardware Engineering at Mansoura University
January 11, 2030 - October 15, 2025
Animation Rigging Diploma in 3D Animation/Rigging at Information Technology Institute (ITI)
March 1, 2020 - March 1, 2021
Bachelor of Engineering - BE in Computer Hardware Engineering at Mansoura University
September 1, 2012 - July 1, 2019

Qualifications

Python Basics Course
January 11, 2030 - October 15, 2025
Python Data Structures Course
January 11, 2030 - October 15, 2025
Fundamentals of Project Planning and Management
January 11, 2030 - October 15, 2025
Python Basics Course
January 11, 2030 - October 15, 2025
Python Basics Course
January 11, 2030 - October 18, 2025

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Education, Professional Services

Hire a Character Rigger

We have the best character rigger experts on Twine. Hire a character rigger in Cairo today.