I’m Anas Elkinawy, a Technical Artist with a proven track record in character rigging and deformation, currently contributing at ShalabyRigs Rigging Studio in Cairo, Egypt. I excel at streamlining rigging workflows, crafting robust rigs and clean deformation, and pushing for high-quality, animation-friendly assets.
I collaborate closely with artists and engineers, valuing clear communication and teamwork. I develop Python scripts and Maya tools to automate repetitive tasks, which speeds up production while maintaining artistic vision within technical constraints. My hands-on experience in streaming rigging processes and maintaining rig definitions helps teams deliver polished results on time.
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