Junior 3D Artist with a strong focus on modeling and texturing, currently building a path in game art and 3D visualization. I work with tools like ZBrush and Substance Painter to create detailed, production-ready assets, from high-poly sculpts to optimized low-poly models for real-time engines.
I have a background in Computer Technologies, where I developed both technical and artistic skills — including procedural approaches to 3D object creation and optimization.
After relocating to Germany, I’ve been actively adapting to a new professional environment while improving my language skills and continuing to grow as a 3D artist. I learn fast, pay attention to details, and genuinely enjoy turning ideas and references into clean, well-built 3D assets.
Right now, I’m focused on leveling up my skills, building a strong portfolio, and breaking into the game industry.
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