I'm a Motion Designer with 6+ years in game development. I turn ideas into campaigns that reach millions of players worldwide. My expertise covers 2D animation, character motion, video production, and sound design—always focused on delivering ads that perform. I've led and mentored teams of motion designers, built efficient pipelines, and integrated AI tools to boost creativity and optimize workflows. I'm passionate about combining artistic vision with data-driven insights (CTR, CR, CTA) to craft top-performing campaigns that drive user acquisition and brand growth. Languages I speak include Russian and Belarusian as native, with English and Polish at B1 level.

Anastasiya Fliarko

I'm a Motion Designer with 6+ years in game development. I turn ideas into campaigns that reach millions of players worldwide. My expertise covers 2D animation, character motion, video production, and sound design—always focused on delivering ads that perform. I've led and mentored teams of motion designers, built efficient pipelines, and integrated AI tools to boost creativity and optimize workflows. I'm passionate about combining artistic vision with data-driven insights (CTR, CR, CTA) to craft top-performing campaigns that drive user acquisition and brand growth. Languages I speak include Russian and Belarusian as native, with English and Polish at B1 level.

Available to hire

I’m a Motion Designer with 6+ years in game development. I turn ideas into campaigns that reach millions of players worldwide. My expertise covers 2D animation, character motion, video production, and sound design—always focused on delivering ads that perform.

I’ve led and mentored teams of motion designers, built efficient pipelines, and integrated AI tools to boost creativity and optimize workflows. I’m passionate about combining artistic vision with data-driven insights (CTR, CR, CTA) to craft top-performing campaigns that drive user acquisition and brand growth. Languages I speak include Russian and Belarusian as native, with English and Polish at B1 level.

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Language

Russian
Fluent
Belarusian
Fluent
English
Intermediate
Polish
Intermediate

Work Experience

Motion Designer at Volka Games
July 1, 2025 - September 30, 2025
Produced engaging video ads and promotional content for a web-based game, driving higher user acquisition and brand visibility. Designed and animated high-quality 2D motion graphics and character animations to strengthen storytelling and game promotion. Handled editing, color correction, and visual effects using industry-standard plugins and scripts to deliver polished, impactful creatives. Developed original sound design for video ads, boosting audience immersion and retention. Leveraged AI tools (Runway ML, KlingAI) to generate video content, optimizing workflows and expanding creative possibilities. Generated concepts, storyboards, and scenarios for upcoming campaigns in collaboration with marketing. Built and maintained internal asset libraries and templates to improve team efficiency. Applied advertising metrics (CTR, CR, CTA) to evaluate performance and refine creatives, contributing to top-performing campaigns and stronger user acquisition.
Art Manager at Appsulove
July 1, 2022 - September 30, 2025
Led a creative team of motion designers and artists, managing task allocation, timelines, and priorities in a fast-paced production environment. Provided regular feedback and mentorship, raising quality standards and supporting team growth. Managed requirements gathering, planning, and documentation for multiple projects. Supported process optimization by creating pipelines, guidelines, and reusable asset libraries. Developed project guides and tutorials to streamline workflows and onboard new members effectively.
Motion Designer at Appsulove
July 1, 2021 - September 30, 2025
Produced video ads for mobile games and applications across Facebook, Instagram, and ad networks. Created high-quality 2D animations, character animation, and motion graphics for marketing campaigns. Edited video materials, applied color correction, and implemented visual effects using industry-standard plugins and scripts.
Marketing Artist / Motion Designer at Fabros
June 1, 2020 - September 30, 2025
Designed promotional creatives for the mobile game Happy Color, including campaigns in collaboration with Marvel and Warner Bros. Developed and produced marketing assets for Facebook, Instagram, and YouTube. Created App Store and Google Play screenshots, icons, and feature graphics to enhance user acquisition. Produced and animated videos for the Happy Color fan community on Facebook to support engagement and retention. Designed branded merchandise for community engagement. Produced interactive Instagram masks to support brand promotion.
Motion Designer at Volka Games
July 1, 2025 - July 1, 2025
Produced engaging video ads and promotional content for a web-based game, contributing to higher player acquisition and brand visibility. Designed and animated high-quality 2D motion graphics and character animations, enhancing storytelling and gameplay promotion. Edited, color corrected, and added visual effects to ensure polished and impactful creatives. Developed original sound design for video ads. Used AI tools such as Runway and KlingAI to generate video content, optimizing workflows and expanding creative approaches. Generated creative concepts, storyboards, and scenarios for upcoming campaigns, collaborating closely with marketing team. Built and maintained internal libraries of assets, templates, and animation resources, optimizing workflow efficiency for the team. Applied understanding of key advertising metrics (CTR, CR, CTA) to evaluate and refine creative performance. Created ad campaigns that ranked among top-performing creatives, significantly boosting user acquisition.
Art Manager at Appsulove
July 1, 2022 - July 1, 2022
Led a creative team of motion designers and artists, managing task allocation, timelines, and priorities in a fast-paced production environment. Provided regular feedback and mentorship, improving quality standards and supporting the professional growth of team members. Managed requirements gathering, planning, and documentation for multiple projects simultaneously. Supported process optimization by creating pipelines, internal guidelines, and reusable asset libraries. Developed comprehensive project guides and tutorials to streamline workflows and onboard new team members effectively.
Motion Designer at Appsulove
July 1, 2021 - July 1, 2021
Produced video ads for mobile games and applications across Facebook, Instagram, and ad networks. Created high-quality 2D animations, character animation, and motion graphics for marketing campaigns. Edited video materials, applied color correction, and implemented visual effects using industry-standard plugins and scripts.
Marketing Artist / Motion Designer at Fabros
June 1, 2020 - June 1, 2020
Designed promotional creatives for the mobile game Happy Color, including campaigns in collaboration with Marvel and Warner Bros. Developed and produced marketing assets for Facebook, Instagram, and YouTube. Created App Store and Google Play screenshots, icons, and feature graphics to enhance user acquisition. Produced and animated videos for the Happy Color fan community on Facebook to support engagement and retention. Designed branded merchandise for community engagement. Produced interactive Instagram masks to support brand promotion.

Education

Bachelor, Industrial and Product Design at Belarusian National Technical University
January 1, 2013 - January 1, 2018
Storyboarding And Directing at Animation School
January 1, 2024 - September 30, 2025
Character rigging and frame by frame animation at Motion Design School
January 1, 2023 - September 30, 2025
Bachelor, Industrial and Product Design at Belarusian National Technical University
January 1, 2013 - January 1, 2018
Storyboarding And Directing at Animation School
January 1, 2024 - January 1, 2024
Character rigging and frame by frame animation at Motion Design School
January 1, 2023 - January 1, 2023
Motion Design at Wargaming Forge
January 1, 2020 - January 1, 2020
Bachelor at Belarusian National Technical University
January 1, 2013 - December 31, 2018
Course at Animation School
January 1, 2024 - December 31, 2024
Course at Motion Design School
January 1, 2023 - December 31, 2023
Workshop at Wargaming Forge
January 1, 2020 - December 31, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services