Available to hire
With over 7 years of professional game design experience — including mobile and PC titles — I bring a strong foundation in system design, player engagement, and gamefeel.
In recent roles, I have designed and balanced game mechanics, in-game economies, skill trees, and combat systems. I worked as Lead Game Designer on Invincible Presents: Atom Eve, where I was responsible for player progression systems and tuning retention-driving features. I also contributed to live ops and monetization design in My Love: Make Your Choice, a mobile visual novel published by upjers.
Skills
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Work Experience
Part-time Game Designer & Consultant at Adrenalion André Preller und Florian Preller GbR
July 1, 2025 - PresentGame design and Kickstarter consultation; contributed to Celestial Conquest
Lead Game Design at Adrenalion André Preller und Florian Preller GbR
June 1, 2020 - PresentSystems/progression design; created Figma prototypes and UI flows
Game Design, Release management & QA at Experimental Game AG (now Gamebook Studio HQ GmbH)
June 20, 2020 - September 17, 2025Mobile UX flows; retention & economy features; onboarding, analytics-based iteration
QA & Game Design Working student at Experimental Game AG (now Gamebook Studio HQ GmbH)
September 20, 2018 - September 17, 2025QA - Junior Game Designer
Education
Certified User Experience Designer at XDi - Experience Design Institut
January 1, 2017 - January 1, 2018Bachelor of Arts (B.A.) Game Design at Vitruvius Hochschule Leipzig (now Macromedia Leipzig)
January 1, 2013 - January 1, 2016Apprenticeship as a game designer at DESIGN SCHULE Schwerin
January 11, 2030 - September 17, 2025Qualifications
Certified User Experience Designer
January 1, 2017 - January 1, 2018Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
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Intermediate
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