I'm a technical video editor with over 10 years of experience shaping gameplay-focused content for games and entertainment brands. I edit for YouTube channels like Smosh Games and Smosh Pit, polish stories with producer feedback, and create graphics in Adobe Photoshop and After Effects. I thrive under tight deadlines and love turning raw footage into engaging, social-ready assets—from full-length videos to GIFs and short formats. I work closely with capture artists, senior content managers, and senior visual designers, and I report to senior media managers. I aim to balance a bold creative vision with production realities, always advocating for efficient workflows, strong metadata, and versioned deliverables. I’m excited by collaborative brainstorming and pushing the boundaries of post-production and live production for gaming content.

André Gardere

I'm a technical video editor with over 10 years of experience shaping gameplay-focused content for games and entertainment brands. I edit for YouTube channels like Smosh Games and Smosh Pit, polish stories with producer feedback, and create graphics in Adobe Photoshop and After Effects. I thrive under tight deadlines and love turning raw footage into engaging, social-ready assets—from full-length videos to GIFs and short formats. I work closely with capture artists, senior content managers, and senior visual designers, and I report to senior media managers. I aim to balance a bold creative vision with production realities, always advocating for efficient workflows, strong metadata, and versioned deliverables. I’m excited by collaborative brainstorming and pushing the boundaries of post-production and live production for gaming content.

Available to hire

I’m a technical video editor with over 10 years of experience shaping gameplay-focused content for games and entertainment brands. I edit for YouTube channels like Smosh Games and Smosh Pit, polish stories with producer feedback, and create graphics in Adobe Photoshop and After Effects. I thrive under tight deadlines and love turning raw footage into engaging, social-ready assets—from full-length videos to GIFs and short formats.

I work closely with capture artists, senior content managers, and senior visual designers, and I report to senior media managers. I aim to balance a bold creative vision with production realities, always advocating for efficient workflows, strong metadata, and versioned deliverables. I’m excited by collaborative brainstorming and pushing the boundaries of post-production and live production for gaming content.

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Work Experience

Technical Video Editor at Smosh
October 1, 2021 - Present
Edit videos for Smosh’s YouTube channels Smosh Games and Smosh Pit; refine edits based on producer feedback; create graphics in Adobe Photoshop; meet tight deadlines to deliver edits on time.
Video Editor at BuzzFeed
September 1, 2019 - March 1, 2020
Edited videos for BuzzFeed Unsolved and BuzzFeed Multiplayer; incorporated producer feedback; created graphics in Adobe Photoshop; delivered on tight deadlines.
Assistant Editor at REACT
September 1, 2017 - January 1, 2019
Imported raw footage from shoot; assembled footage and organized for the editor; created graphic assets for episodes using Photoshop and After Effects; created cut-downs and deliverables for social media use.

Education

Bachelor of Arts in Film at California State University Fullerton
September 1, 2011 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment