I am a film score composer and sound designer specializing in dynamic and narrative audio for games (FMOD). I craft music and sound that enhances storytelling, mood, and immersion, weaving music with dynamic sound design to bring game worlds to life.
My passion for music that connects to narrative and immersive worlds leads me to combine composition, sound design, and narrative vision to create immersive experiences.
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I worked on the game Atha: In Search of the Well, where I did the sound design and music. The game’s theme is typical Brazilian culture.
link of game on Steam
I worked on the game Quantum Cat for the Iron Feather team at the Brackeys Game Jam 2026.1, where I did the sound design and music. The game’s theme is a 2D platformer about a cat that travels from the real world to the quantum world.
Link the game on Itch.io
I worked on the game My Little Cults for the Kwabs team at the Gamedev.js Jam 2025, where I did the sound design and music. The game’s theme is a management game between two cults that need to have the same number of cultists; if the balance is broken, the player loses.
Link the game on Itch.io
I worked on the game Slime Time for the Iron Feather team at the Jamley Game Jam, where I did the sound design and music. The game’s theme is a slime that hates its parents and wants to get an atomic bomb to destroy the world.
Link the game on Itch.io
I worked on the game From Afterglow To Twilight for the Kwabs team at the Brackeys Game Jam 2025.1, where I did the sound design and music. The game’s theme is a 2D platformer where you need to find the pieces of your airship that broke down.
Link the game on Itch.io
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