I am a film score composer and sound designer specializing in dynamic and narrative audio for games (FMOD). I craft music and sound that enhances storytelling, mood, and immersion, weaving music with dynamic sound design to bring game worlds to life. My passion for music that connects to narrative and immersive worlds leads me to combine composition, sound design, and narrative vision to create immersive experiences.

Andre de Godoi Lopes

I am a film score composer and sound designer specializing in dynamic and narrative audio for games (FMOD). I craft music and sound that enhances storytelling, mood, and immersion, weaving music with dynamic sound design to bring game worlds to life. My passion for music that connects to narrative and immersive worlds leads me to combine composition, sound design, and narrative vision to create immersive experiences.

Available to hire

I am a film score composer and sound designer specializing in dynamic and narrative audio for games (FMOD). I craft music and sound that enhances storytelling, mood, and immersion, weaving music with dynamic sound design to bring game worlds to life.

My passion for music that connects to narrative and immersive worlds leads me to combine composition, sound design, and narrative vision to create immersive experiences.

See more

Experience Level

Expert

Language

Portuguese
Fluent
English
Advanced

Work Experience

Sound Designer and Music at Escarnio Studio
September 1, 2023 - February 17, 2024
https://store.steampowered.com/app/3071470/Atha_In_Search_of_the_Well/
Sound Designer and Music at Iron Feather
February 15, 2026 - February 22, 2026
https://iron-feather.itch.io/quantum-cat
Sound Designer and Music at Kwabs
April 10, 2025 - April 23, 2025
https://kwabs-545.itch.io/my-little-cults
Sound Designer and Music at Iron Feather
February 22, 2025 - March 1, 2025
https://iron-feather.itch.io/slime-time
Sound Designer and Music at Kwabs
February 14, 2025 - February 21, 2025
https://kwabs-545.itch.io/from-afterglow-to-twilight
Sound Designer and Music at André Godoi
June 23, 2024 - September 15, 2024
https://andregodoi.itch.io/lily

Education

Game Audio 101 at Berklee College of Music
April 1, 2025 - June 30, 2025
Game Audio 101 - Spring 2025 04-07-2025 - 06-30-2025, Game Audio Grade: A The course covered: developing sound effects and music for interactive environments; composing and editing music for adaptive systems; creating a complete soundscape incorporating dialogue, sound design, and music; and implementing adaptive audio processes via Unity and FMOD.
Sound Designer (in progress) at EBAC - Escola Britânica de Artes Criativas e Tecnologia
August 1, 2025 - May 31, 2026
Creating sound design projects for games, film, TV, and apps.

Qualifications

Berklee - Game Audio 101
June 30, 2026 - June 30, 2029
Credential: OMPRD-295

Industry Experience

Gaming, Professional Services, Other, Media & Entertainment
    paper Quantum Cat - Sound Desing and Music

    I worked on the game Quantum Cat for the Iron Feather team at the Brackeys Game Jam 2026.1, where I did the sound design and music. The game’s theme is a 2D platformer about a cat that travels from the real world to the quantum world.

    Link the game on Itch.io

    https://www.twine.net/signin

    paper My Little Cults - Sound Desing and

    I worked on the game My Little Cults for the Kwabs team at the Gamedev.js Jam 2025, where I did the sound design and music. The game’s theme is a management game between two cults that need to have the same number of cultists; if the balance is broken, the player loses.

    Link the game on Itch.io

    https://www.twine.net/signin

    paper Slime Time - Sound Desing and Music

    I worked on the game Slime Time for the Iron Feather team at the Jamley Game Jam, where I did the sound design and music. The game’s theme is a slime that hates its parents and wants to get an atomic bomb to destroy the world.

    Link the game on Itch.io

    https://www.twine.net/signin

    paper From Afterglow To Twilight - Sound Desing and Music

    I worked on the game From Afterglow To Twilight for the Kwabs team at the Brackeys Game Jam 2025.1, where I did the sound design and music. The game’s theme is a 2D platformer where you need to find the pieces of your airship that broke down.

    Link the game on Itch.io

    https://www.twine.net/signin