I'm Andrea Armaleo, a 3D Artist and Industrial Designer with experience in CGI and real-time pipelines, specializing in modeling, surfacing, lighting and look development. I focus on creating high-quality materials and visually cohesive environments, and I'm experienced with Unreal Engine for developing optimized real-time scenes and interactive experiences, managing assets, lighting and composition while balancing visual quality and performance. I enjoy collaborating with multidisciplinary teams within structured production workflows to deliver engaging visuals. I am comfortable working across production pipelines, continuously learning new tools and techniques, and contributing to look development, shading, lighting, and composition to achieve cohesive, high-quality visuals.

Andrea Armaleo

I'm Andrea Armaleo, a 3D Artist and Industrial Designer with experience in CGI and real-time pipelines, specializing in modeling, surfacing, lighting and look development. I focus on creating high-quality materials and visually cohesive environments, and I'm experienced with Unreal Engine for developing optimized real-time scenes and interactive experiences, managing assets, lighting and composition while balancing visual quality and performance. I enjoy collaborating with multidisciplinary teams within structured production workflows to deliver engaging visuals. I am comfortable working across production pipelines, continuously learning new tools and techniques, and contributing to look development, shading, lighting, and composition to achieve cohesive, high-quality visuals.

Available to hire

I’m Andrea Armaleo, a 3D Artist and Industrial Designer with experience in CGI and real-time pipelines, specializing in modeling, surfacing, lighting and look development. I focus on creating high-quality materials and visually cohesive environments, and I’m experienced with Unreal Engine for developing optimized real-time scenes and interactive experiences, managing assets, lighting and composition while balancing visual quality and performance. I enjoy collaborating with multidisciplinary teams within structured production workflows to deliver engaging visuals.

I am comfortable working across production pipelines, continuously learning new tools and techniques, and contributing to look development, shading, lighting, and composition to achieve cohesive, high-quality visuals.

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Language

Italian
Fluent
English
Advanced

Work Experience

3D Artist Lighting at Rainbow CGI
August 22, 2021 - March 31, 2023
Department of Lighting & Compositing
3D Artist at Freelance
May 1, 2024 - Present
VR, 3D CGI products
3D Lead Artist at Metaphora Lab
February 1, 2024 - Present
VR, digital 3D products

Education

Master di Animazione 3D e VFX at Rainbow Academy - Digital Entertainment Academy (3D Digital Production)
September 28, 2020 - July 15, 2021
Laurea Triennale in Industrial Design at Sapienza University of Rome - Faculty of Architecture, Department of Industrial Design
September 15, 2015 - January 17, 2019
Scientific High School Diploma at I.S.S. "Bruno Touschek" - Grottaferrata (RM)
September 15, 2007 - June 9, 2011
Master at Rainbow Academy - Digital Entertainment Academy
January 11, 2030 - June 9, 2026
Bachelor's degree at Sapienza University of Rome - Faculty of Architecture, Department of Industrial Design
January 11, 2030 - June 9, 2026
High School Diploma - Scientific at I.S.S. Bruno Touschek, Grottaferrata (RM)
January 11, 2030 - June 9, 2026

Qualifications

Certificate of Completion - Chaos Group (V-Ray)
September 28, 2020 - July 15, 2021
Certificate of Completion - Autodesk Maya
September 28, 2020 - July 15, 2021
Certificate of Attendance - The Foundry Nuke
September 28, 2020 - July 15, 2021
Certificate of Completion: Autodesk Maya / Chaos Group - V-Ray
September 28, 2020 - July 15, 2021
Certificate of Attendance
September 28, 2020 - July 15, 2021
Certificate of Completion - Autodesk Maya, 3Ds Max
January 11, 2030 - June 9, 2026
Unreal Engine Certification
January 11, 2030 - June 9, 2026
Pixologic ZBrush Certification
January 11, 2030 - June 9, 2026
Substance 3D Painter/Designer
January 11, 2030 - June 9, 2026
Chaos Group - V-Ray Certification
January 11, 2030 - June 9, 2026
Nuke / DaVinci Resolve Certification (The Foundry)
January 11, 2030 - June 9, 2026

Industry Experience

Media & Entertainment, Manufacturing, Professional Services, Software & Internet, Education, Other