With six years of production experience spanning feature animation, board game miniatures, and freelance game work, I specialize in building high-detail characters and assets quickly without sacrificing technical quality. ​My background covers the full character creation pipeline. I spent three years modeling for a children's animated feature film, followed by three years sculpting detailed miniatures for board games. I also spent six months teaching Blender while creating production-ready game assets. Speed and efficiency are central to my workflow, whether I’m sculpting high-poly characters in ZBrush, modeling and animating in Blender, or texturing in Substance Painter using PBR workflows. ​I have a solid handle on topology, UV unwrapping, and asset optimization for real-time rendering, alongside experience setting up renders for marketing materials. I enjoy working alongside designers and art directors to hit specific visual styles and meet tight production schedules.

Andreas

With six years of production experience spanning feature animation, board game miniatures, and freelance game work, I specialize in building high-detail characters and assets quickly without sacrificing technical quality. ​My background covers the full character creation pipeline. I spent three years modeling for a children's animated feature film, followed by three years sculpting detailed miniatures for board games. I also spent six months teaching Blender while creating production-ready game assets. Speed and efficiency are central to my workflow, whether I’m sculpting high-poly characters in ZBrush, modeling and animating in Blender, or texturing in Substance Painter using PBR workflows. ​I have a solid handle on topology, UV unwrapping, and asset optimization for real-time rendering, alongside experience setting up renders for marketing materials. I enjoy working alongside designers and art directors to hit specific visual styles and meet tight production schedules.

Available to hire

With six years of production experience spanning feature animation, board game miniatures, and freelance game work, I specialize in building high-detail characters and assets quickly without sacrificing technical quality.
​My background covers the full character creation pipeline. I spent three years modeling for a children’s animated feature film, followed by three years sculpting detailed miniatures for board games. I also spent six months teaching Blender while creating production-ready game assets. Speed and efficiency are central to my workflow, whether I’m sculpting high-poly characters in ZBrush, modeling and animating in Blender, or texturing in Substance Painter using PBR workflows.
​I have a solid handle on topology, UV unwrapping, and asset optimization for real-time rendering, alongside experience setting up renders for marketing materials. I enjoy working alongside designers and art directors to hit specific visual styles and meet tight production schedules.

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