My name is Andrew Bushok. I graduated from Purdue University with a B.S. in Game Development and a Minor in Music History and Theory. I have been passionate about music from a very young age, and have been in various jazz bands and choir ensembles and had entensive formal music training in both music theory and instruments such as tenor saxophone, drums, and vocals. Currently, I am proficient in FL Studio, LMMS, Audacity, and Reaper and have worked on various professional student led games as lead Sound Designer and Music Producer at Purdue University. I collaborated with the various teams making up each game to ensure that the sound and music meshes together with all the other parts to support the player’s experience.

Andrew Bushok

PRO

My name is Andrew Bushok. I graduated from Purdue University with a B.S. in Game Development and a Minor in Music History and Theory. I have been passionate about music from a very young age, and have been in various jazz bands and choir ensembles and had entensive formal music training in both music theory and instruments such as tenor saxophone, drums, and vocals. Currently, I am proficient in FL Studio, LMMS, Audacity, and Reaper and have worked on various professional student led games as lead Sound Designer and Music Producer at Purdue University. I collaborated with the various teams making up each game to ensure that the sound and music meshes together with all the other parts to support the player’s experience.

Available to hire

My name is Andrew Bushok. I graduated from Purdue University with a B.S. in Game Development and a Minor in Music History and Theory. I have been passionate about music from a very young age, and have been in various jazz bands and choir ensembles and had entensive formal music training in both music theory and instruments such as tenor saxophone, drums, and vocals. Currently, I am proficient in FL Studio, LMMS, Audacity, and Reaper and have worked on various professional student led games as lead Sound Designer and Music Producer at Purdue University. I collaborated with the various teams making up each game to ensure that the sound and music meshes together with all the other parts to support the player’s experience.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Lead Audio Designer & Lead Music Producer at Vicebound Kingdoms
May 1, 2025 - Present
Leading audio design for a multiplayer third-person stealth heist game for senior capstone (Steam release in development); composed 2 original tracks and designed 24+ sound effects for dialogue, environmental systems, footsteps and weapons.
Audio Designer & Lead Music Producer at Dead Time
August 1, 2024 - May 31, 2025
Contributed audio design and music production for a first-person zombie shooter game developed across a two-semester practicum; composed 3 original tracks and designed 14+ synthesized and sampled sound effects for enemies, power-ups, revival systems and environmental interactions.
Lead Audio Designer & Lead Music Producer at Dyscharged
September 1, 2023 - May 31, 2025
Led audio production for a dystopian robot survival game while directing team collaboration and sound vision (Level 1 released on itch.io); composed 7 original tracks and designed 7 environmental and character-based sound effects.
Lead Audio Designer & Lead Music Producer at The Remnants (Freelance)
January 1, 2026 - Present
Commissioned to compose music and create sound effects for a horror mystery puzzle game with noir aesthetic (to be published on Steam); producing 5 original tracks and designing gameplay-driven sound effects for hazards, enemies, environmental, and interactive systems; collaborating with developers to align audio direction with gameplay pacing and mechanics.
Audio Designer & Lead Music Producer at Tax Return (Freelance)
December 1, 2025 - Present
Commissioned to compose music for a 2D platformer/shooter game (to be published on Steam); producing 13 original tracks and designing gameplay-driven sound effects for hazards, enemy and boss attacks, and weapons systems; collaborating with developers to align audio direction with gameplay pacing and mechanics.
Lead Music Producer at Maya Tutorial Videos for Purdue Computer Graphics & Technology
May 1, 2024 - July 31, 2024
Commissioned by a Purdue University professor to compose 1980s Japanese action film-inspired music for Maya Tutorial content used across multiple 3D modeling courses; composed and produced 4 original tracks tailored to instructional pacing and visual demonstration.
Officer at Pokémon Go Club, Purdue University
September 1, 2022 - Present
Led campus gameplay events for 10-30 members, coordinating Community Days and Raid Hours, and facilitating information about the game; managed club budget and banking operations, organized fundraising initiatives and partnerships with local businesses.
Treasurer at Pokémon Go Club, Purdue University
March 1, 2023 - Present
Handled club finances, budgeting and fundraising efforts in coordination with officers and members.
Tenor Saxophone & Vocalist at American Music Repertory Ensemble
September 1, 2022 - Present
Performing 20th century American jazz and big band repertoire, featuring on-campus practice sessions and performances.
Lead Audio Designer & Lead Music Producer at Purdue University
May 1, 2025 - Present
Leading audio design for a multiplayer third-person stealth heist game (Vicebound Kingdoms) for a senior capstone project with Steam release in development. Composed 2 original tracks and designed 24+ sound effects for dialogue, environmental systems, footsteps and weapons.
Audio Designer & Lead Music Producer at Purdue University
August 1, 2024 - May 1, 2025
Contributed audio design and music production for a first-person zombie shooter game developed across a two-semester practicum. Composed 3 original tracks and designed 14+ synthesized and sampled sound effects for enemies, power-ups, revival systems and environmental interactions.
Lead Audio Designer & Lead Music Producer at Purdue University
September 1, 2023 - May 1, 2025
Led audio production for a dystopian robot survival game while directing team collaboration and sound vision (Level 1 released on itch.io). Composed 7 original tracks and designed 7 environmental and character-based sound effects.
Lead Music Producer at Purdue University
May 1, 2024 - July 1, 2024
Commissioned by a Purdue University professor to compose 1980s Japanese action film-inspired music for Maya Tutorial content used across multiple 3D modeling courses. Composed and produced 4 original tracks tailored to instructional pacing and visual demonstration.
Lead Audio Designer & Lead Music Producer at The Remnants
January 1, 2026 - Present
Commissioned by a Game Development Practicum team to compose music and create sound effects for their horror mystery puzzle game with noir aesthetic (to be published on Steam). Producing 5 original tracks and designing gameplay-driven sound effects for hazards, enemies, environmental, and interactive systems.
Audio Designer & Lead Music Producer at Tax Return
December 1, 2025 - Present
Commissioned by a Game Development Practicum team to compose music for their 2D platformer/shooter game (to be published on Steam). Producing 13 original tracks and designing gameplay-driven sound effects for hazards, enemy and boss attacks, and weapons systems.
Lead Music Producer at Purdue University
May 1, 2024 - July 1, 2024
Maya Tutorial Videos for Purdue Computer Graphics & Technology: Commissioned to compose 1980s Japanese action-film inspired music for Maya Tutorial content used across multiple 3D modeling courses. Composed and produced 4 original tracks tailored to instructional pacing and visual demonstration.

Education

Bachelor of Science in Computer Graphics Technology (Game Development Minor, Music History & Theory) at Purdue University
August 22, 2022 - June 17, 2026
BS at Purdue University
January 11, 2030 - June 20, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet