Hi, I’m Andrew D. Gonzalez, a Oceanside-based artist and animator who loves turning ideas into vivid visuals. I have hands-on experience with Blender, Unreal Engine 5, Maya, Houdini, and the Adobe suite, and I thrive on collaborative projects from early concept to final render. I’m comfortable working across multiple roles in 3D, design, and animation, and I enjoy contributing to environments, products, and visuals for games, film, and marketing.
I value clear communication, dependable teamwork, and delivering high-quality work on tight timelines. I’m motivated by learning new tools, refining workflows, and building assets that connect with audiences. Whether it’s modeling, texturing, animation, or post-production, I’m eager to contribute to creative projects and help teams bring bold ideas to life.
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