Hi there, I’m Andrew Graceffo, a 3D artist with a degree in 3D animation and motion design, specializing in photo-real and stylized asset production for real-time and cinematic workflows.
I work primarily in Blender, with a focus on modeling, rendering, and simulation-based effects such as rigid body dynamics, cloth, and fluid systems. If hired, I would bring a focus on creating clean, production-ready assets and environments that are visually engaging and technically optimized for studio pipelines.
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Worked with a small indie development team to create game-ready assets, including batteries, lanterns, and environmental props. Responsibilities included modeling, UV unwrapping, texturing, and optimizing assets for real-time performance while maintaining consistency with the game’s art direction.
Collaborated on a large-scale Blender production with a team of ~20
artists, I was in charge of modeling the main antagonist along with supporting props and
environment assets. The project utilized grease pencil and 2.5D workflows
to combine traditional 2D animation techniques and principles with 3D environments,
requiring close coordination to maintain visual consistency across scenes.
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