I am a 3D artist with 6+ years of experience in Blender and a broad suite of 3D production software. I specialize in photo-realistic and stylized asset creation for games, animation, and cinematic workflows, with a focus on hard-surface modeling, environment art, rendering, and optimized asset pipelines for real-time and cinematic contexts.
I thrive in collaborative teams, translating art directions into production-ready assets and maintaining visual consistency across sequences. I’m passionate about exploring efficient production pipelines and bringing imaginative worlds to life.
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Worked with a small indie development team to create game-ready assets, including batteries, lanterns, and environmental props. Responsibilities included modeling, UV unwrapping, texturing, and optimizing assets for real-time performance while maintaining consistency with the game’s art direction.
Collaborated on a large-scale Blender production with a team of ~20
artists, I was in charge of modeling the main antagonist along with supporting props and
environment assets. The project utilized grease pencil and 2.5D workflows
to combine traditional 2D animation techniques and principles with 3D environments,
requiring close coordination to maintain visual consistency across scenes.
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