Hi there, I'm Andrew Graceffo, a 3D artist with a degree in 3D animation and motion design, specializing in photo-real and stylized asset production for real-time and cinematic workflows. I work primarily in Blender, with a focus on modeling, rendering, and simulation-based effects such as rigid body dynamics, cloth, and fluid systems. If hired, I would bring a focus on creating clean, production-ready assets and environments that are visually engaging and technically optimized for studio pipelines.

Andrew Graceffo

Hi there, I'm Andrew Graceffo, a 3D artist with a degree in 3D animation and motion design, specializing in photo-real and stylized asset production for real-time and cinematic workflows. I work primarily in Blender, with a focus on modeling, rendering, and simulation-based effects such as rigid body dynamics, cloth, and fluid systems. If hired, I would bring a focus on creating clean, production-ready assets and environments that are visually engaging and technically optimized for studio pipelines.

Available to hire

Hi there, I’m Andrew Graceffo, a 3D artist with a degree in 3D animation and motion design, specializing in photo-real and stylized asset production for real-time and cinematic workflows.
I work primarily in Blender, with a focus on modeling, rendering, and simulation-based effects such as rigid body dynamics, cloth, and fluid systems. If hired, I would bring a focus on creating clean, production-ready assets and environments that are visually engaging and technically optimized for studio pipelines.

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Language

English
Fluent
German
Beginner

Work Experience

Intern at High Desert Design Co
January 1, 2025 - August 1, 2025
Collaborated with the graphic design team on client brand redesigns; contributed to concept development, asset iteration, and finalization of brand standards. Attended client meetings and synthesized feedback into actionable design improvements. A main focus of mine was logo design.
3D Artist / Asset Creator at Want In Hell Asset Creation
June 1, 2021 - June 1, 2021
Asset creation for a game, including batteries, lanterns, and environmental props. Responsibilities included modeling, UV unwrapping, texturing, and optimizing assets for real-time performance while maintaining consistency with the game’s art direction.
3D Artist at NAU Animation Production
January 1, 2026 - Present
Collaborated on a large-scale Blender production with a team of ~20 artists, modeling the main antagonist along with supporting props and environment assets. The project utilized grease pencil and 2.5D workflows to combine traditional animation techniques with 3D environments, requiring close coordination to maintain visual consistency across scenes.

Education

BFA in Animation, Visual Communication, Motion Design and Animation at Northern Arizona University
August 1, 2022 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education
    paper Wanted In Hell Asset Creation

    Worked with a small indie development team to create game-ready assets, including batteries, lanterns, and environmental props. Responsibilities included modeling, UV unwrapping, texturing, and optimizing assets for real-time performance while maintaining consistency with the game’s art direction.

    paper NAU Short Film Production

    Collaborated on a large-scale Blender production with a team of ~20
    artists, I was in charge of modeling the main antagonist along with supporting props and
    environment assets. The project utilized grease pencil and 2.5D workflows
    to combine traditional 2D animation techniques and principles with 3D environments,
    requiring close coordination to maintain visual consistency across scenes.