I am a 3D artist with 6+ years of experience in Blender and a broad suite of 3D production software. I specialize in photo-realistic and stylized asset creation for games, animation, and cinematic workflows, with a focus on hard-surface modeling, environment art, rendering, and optimized asset pipelines for real-time and cinematic contexts. I thrive in collaborative teams, translating art directions into production-ready assets and maintaining visual consistency across sequences. I’m passionate about exploring efficient production pipelines and bringing imaginative worlds to life.

Andrew Graceffo

I am a 3D artist with 6+ years of experience in Blender and a broad suite of 3D production software. I specialize in photo-realistic and stylized asset creation for games, animation, and cinematic workflows, with a focus on hard-surface modeling, environment art, rendering, and optimized asset pipelines for real-time and cinematic contexts. I thrive in collaborative teams, translating art directions into production-ready assets and maintaining visual consistency across sequences. I’m passionate about exploring efficient production pipelines and bringing imaginative worlds to life.

Available to hire

I am a 3D artist with 6+ years of experience in Blender and a broad suite of 3D production software. I specialize in photo-realistic and stylized asset creation for games, animation, and cinematic workflows, with a focus on hard-surface modeling, environment art, rendering, and optimized asset pipelines for real-time and cinematic contexts.

I thrive in collaborative teams, translating art directions into production-ready assets and maintaining visual consistency across sequences. I’m passionate about exploring efficient production pipelines and bringing imaginative worlds to life.

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Language

English
Fluent
German
Beginner

Work Experience

Lead 3D Artist at NAU Animation Production
January 1, 2026 - May 1, 2026
Modeled the primary antagonist character and supporting environment assets for a collaborative Blender production involving 20+ artists. Created production-ready assets optimized for a Grease Pencil and 2.5D animation pipeline. Worked closely with animation and environment teams to maintain visual consistency across sequences.
3D Artist at NAU Animation Production
January 1, 2026 - Present
Collaborated on a large-scale Blender production with a team of ~20 artists, modeling the main antagonist along with supporting props and environment assets. The project utilized grease pencil and 2.5D workflows to combine traditional animation techniques with 3D environments, requiring close coordination to maintain visual consistency across scenes.
Graphic Design Intern at High Desert Design Co
January 1, 2025 - August 1, 2025
Collaborated with a graphic design team on client brand redesign projects, supporting concept development and visual direction. Created and iterated on design assets, contributing to logo design and overall brand identity systems. Participated in client meetings and translated feedback into actionable revisions and improved design outcomes. Assisted in finalizing brand standards and delivering production-ready assets for client presentations and 3D Asset Artistry.
Intern at High Desert Design Co
January 1, 2025 - August 1, 2025
Collaborated with the graphic design team on client brand redesigns; contributed to concept development, asset iteration, and finalization of brand standards. Attended client meetings and synthesized feedback into actionable design improvements. A main focus of mine was logo design.
3D Artist at Wanted in Hell
June 1, 2021 - August 1, 2021
Created game-ready props and environment assets. Modeled, UV unwrapped, textured, and optimized assets. Collaborated with developers to maintain visual consistency.
3D Artist / Asset Creator at Want In Hell Asset Creation
June 1, 2021 - June 1, 2021
Asset creation for a game, including batteries, lanterns, and environmental props. Responsibilities included modeling, UV unwrapping, texturing, and optimizing assets for real-time performance while maintaining consistency with the game’s art direction.

Education

BFA in Animation, Visual Communication, Motion Design and Animation at Northern Arizona University
August 1, 2022 - May 1, 2026
Bachelor of Fine Arts at Northern Arizona University
January 11, 2030 - June 11, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Gaming
    Wanted In Hell Asset Creation

    Worked with a small indie development team to create game-ready assets, including batteries, lanterns, and environmental props. Responsibilities included modeling, UV unwrapping, texturing, and optimizing assets for real-time performance while maintaining consistency with the game’s art direction.

    NAU Short Film Production

    Collaborated on a large-scale Blender production with a team of ~20
    artists, I was in charge of modeling the main antagonist along with supporting props and
    environment assets. The project utilized grease pencil and 2.5D workflows
    to combine traditional 2D animation techniques and principles with 3D environments,
    requiring close coordination to maintain visual consistency across scenes.