I have a strong background in game development and software engineering. My journey began in computer science education, leading to various roles in programming and game development. I'm passionate about creating innovative game systems and frameworks that enhance user experiences.

Andrew Graham

I have a strong background in game development and software engineering. My journey began in computer science education, leading to various roles in programming and game development. I'm passionate about creating innovative game systems and frameworks that enhance user experiences.

Available to hire

I have a strong background in game development and software engineering. My journey began in computer science education, leading to various roles in programming and game development. I’m passionate about creating innovative game systems and frameworks that enhance user experiences.

See more

Experience Level

Expert
Expert
Intermediate

Language

Japanese
Advanced
Chinese
Intermediate
English
Fluent

Work Experience

Framework Generalist at Unrealization
January 1, 2023 - Present
As an independent game framework developer, I focus on creating flexible frameworks with efficient asset creation pipelines using Unreal Engine. I also fulfill various roles such as programmer, modeler, UI engineer, and FX engineer.
Game Programmer at New Hearth Studios
January 1, 2023 - October 23, 2025
I worked as a game programmer, coding game mechanics, scripting widgets, and building core game systems, collaborating closely with UI/UX designers and animators.
DevOps Engineer at Armavel
January 1, 2021 - October 23, 2025
I developed test automation systems and cloud infrastructure for the Veterans Health Administration, advancing the automation agenda and maintaining test systems.
Module Developer, Lead Instructor at Coding with Kids
January 1, 2017 - October 23, 2025
I developed educational modules and taught computer science courses to K-12 students, focusing on beginner to intermediate levels.
Software Engineer at Unrealization
January 1, 2023 - Present
I am currently working as an independent game framework developer using Unreal Engine, focusing on delivering flexible frameworks and efficient asset creation pipelines.
Lead Instructor at Circuit Stream / University of Washington
June 1, 2025 - August 1, 2025
I led a summer program teaching game programming with Unreal Engine, covering various topics including game physics and level design, while overseeing other instructors.
Game Programmer at New Hearth Studios
January 1, 2021 - November 1, 2023
I coded game mechanics in Unreal Engine, scripted widgets in UMG, and collaborated closely with UI/UX designers, ensuring efficient implementation of game mechanics.
DevOps Engineer at Armavel
January 1, 2018 - May 1, 2021
I completed engineering requirements using Java and Python, built automation tools, and maintained the VHAES test automation system.
Research Assistant at Insight Global
September 1, 2017 - January 1, 2018
I translated data objects into Japanese for Microsoft's machine learning algorithm and annotated various documents.
Module Developer, Lead Instructor at Coding with Kids
January 1, 2015 - November 1, 2017
I developed educational modules and taught computer science courses at K-12 schools in Tacoma.
Tutor in Computer Science and Mathematics at University of Puget Sound
September 1, 2014 - May 1, 2015
I provided tutoring sessions for computer science topics and assisted professors in grading and debugging assignments.

Education

Bachelor's Degree at University of Puget Sound
September 1, 2011 - November 1, 2015
Bachelor's Degree at University of Puget Sound
November 1, 2011 - November 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Healthcare
    paper XGrid

    XGrid is a game framework for Unreal Engine designed to accelerate turn-based strategy development by focusing on three core goals: rapid content creation, fast level prototyping, and flexible, player-focused UI design. Each of these systems supports modular development and scalable gameplay design. XGrid is available on the FAB marketplace.

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