Available to hire
I have a strong background in game development and software engineering. My journey began in computer science education, leading to various roles in programming and game development. I’m passionate about creating innovative game systems and frameworks that enhance user experiences.
Experience Level
Language
Japanese
Advanced
Chinese
Intermediate
English
Fluent
Work Experience
Framework Generalist at Unrealization
January 1, 2023 - PresentAs an independent game framework developer, I focus on creating flexible frameworks with efficient asset creation pipelines using Unreal Engine. I also fulfill various roles such as programmer, modeler, UI engineer, and FX engineer.
Game Programmer at New Hearth Studios
January 1, 2023 - October 23, 2025I worked as a game programmer, coding game mechanics, scripting widgets, and building core game systems, collaborating closely with UI/UX designers and animators.
DevOps Engineer at Armavel
January 1, 2021 - October 23, 2025I developed test automation systems and cloud infrastructure for the Veterans Health Administration, advancing the automation agenda and maintaining test systems.
Module Developer, Lead Instructor at Coding with Kids
January 1, 2017 - October 23, 2025I developed educational modules and taught computer science courses to K-12 students, focusing on beginner to intermediate levels.
Software Engineer at Unrealization
January 1, 2023 - PresentI am currently working as an independent game framework developer using Unreal Engine, focusing on delivering flexible frameworks and efficient asset creation pipelines.
Lead Instructor at Circuit Stream / University of Washington
June 1, 2025 - August 1, 2025I led a summer program teaching game programming with Unreal Engine, covering various topics including game physics and level design, while overseeing other instructors.
Game Programmer at New Hearth Studios
January 1, 2021 - November 1, 2023I coded game mechanics in Unreal Engine, scripted widgets in UMG, and collaborated closely with UI/UX designers, ensuring efficient implementation of game mechanics.
DevOps Engineer at Armavel
January 1, 2018 - May 1, 2021I completed engineering requirements using Java and Python, built automation tools, and maintained the VHAES test automation system.
Research Assistant at Insight Global
September 1, 2017 - January 1, 2018I translated data objects into Japanese for Microsoft's machine learning algorithm and annotated various documents.
Module Developer, Lead Instructor at Coding with Kids
January 1, 2015 - November 1, 2017I developed educational modules and taught computer science courses at K-12 schools in Tacoma.
Tutor in Computer Science and Mathematics at University of Puget Sound
September 1, 2014 - May 1, 2015I provided tutoring sessions for computer science topics and assisted professors in grading and debugging assignments.
Education
Bachelor's Degree at University of Puget Sound
September 1, 2011 - November 1, 2015Bachelor's Degree at University of Puget Sound
November 1, 2011 - November 1, 2015Qualifications
Industry Experience
Gaming, Education, Healthcare
XGrid is a game framework for Unreal Engine designed to accelerate turn-based strategy development by focusing on three core goals: rapid content creation, fast level prototyping, and flexible, player-focused UI design. Each of these systems supports modular development and scalable gameplay design. XGrid is available on the FAB marketplace.
Hire a Game Developer
We have the best game developer experts on Twine. Hire a game developer in Tacoma today.