Hi, I’m Andrik Putra, a 3D character animator with over 10 years of experience bringing human and non-human characters to life for TV series, games, and cinema. I specialize in high-quality animation, rigging, and collaborating with creative teams to deliver engaging visuals. Based in Bandung, Indonesia, I’ve worked with studios in Japan and Indonesia, and I enjoy problem-solving, rapid iteration, and creating AR-friendly assets for the Indonesian market.

Andrik Putra

Hi, I’m Andrik Putra, a 3D character animator with over 10 years of experience bringing human and non-human characters to life for TV series, games, and cinema. I specialize in high-quality animation, rigging, and collaborating with creative teams to deliver engaging visuals. Based in Bandung, Indonesia, I’ve worked with studios in Japan and Indonesia, and I enjoy problem-solving, rapid iteration, and creating AR-friendly assets for the Indonesian market.

Available to hire

Hi, I’m Andrik Putra, a 3D character animator with over 10 years of experience bringing human and non-human characters to life for TV series, games, and cinema. I specialize in high-quality animation, rigging, and collaborating with creative teams to deliver engaging visuals.

Based in Bandung, Indonesia, I’ve worked with studios in Japan and Indonesia, and I enjoy problem-solving, rapid iteration, and creating AR-friendly assets for the Indonesian market.

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Language

English
Advanced
Indonesian
Fluent

Work Experience

3D Animator at Ananta Rupa Studio
January 1, 2007 - January 1, 2014
Animating for TV series, movies, and computer-based training; built showreel and contributed to multiple projects; collaborated with art director and programmers to ensure animation and rigging function in game engines.
3D Character Animator at Masagi Studio
January 1, 2015 - January 1, 2016
Creating high-quality animation for lobby and in-game animation for Lokapala MOBA game; collaborated with art director and programmer to ensure animation and rigging work in game engine.
3D Animator at TonePlus Studio
January 1, 2021 - January 1, 2022
Creating high-quality animation with low turnover time for kids TV series using remote desk-to-workflow; leading the creation of high-quality animation for short and TV series. Animating creature for Blood Stained Ritual of the Night; lead a team to create an AR-based APK for Indonesian market; collaborated with programmer and sales team to create effective AR product for Indonesian market.
Senior Animator at Ananta Rupa Studio
January 1, 2022 - Present
Creating high-quality animation for lobby and in-game animation for TV series, movie, and computer-based training; collaborated with art director and programmer to ensure animation and rigging work in game engine; created efficient rigging for lobby and in-game animation.
Senior Animator at Masagi Studio
January 1, 2015 - December 31, 2016
Senior Animator at Masagi Studio, Indonesia
3D Animator at Acintya Rupa
January 1, 2007 - December 31, 2014
3D animator animating for TV series, movie, and computer-based training

Education

Diploma at Digital Studio College
January 1, 2002 - January 1, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet, Professional Services