Available to hire
Senior 3D/Motion Graphics Artist and Technical Animator with extensive experience bridging broadcast television and interactive digital media. I specialise in real-time graphic systems, logic-based animation control, and production-ready asset pipelines for high-profile entertainment shows and game content.
I’m an honours graduate with 26+ years in the industry, comfortable managing teams and collaborating with international stakeholders to deliver elite-tier visuals under tight deadlines—while keeping workflows organised, efficient, and scalable for fast turnaround.
Experience Level
Language
English
Fluent
Work Experience
Senior Technical Motion Graphics Designer at KPX Entertainment Technology Ltd.
November 1, 2021 - June 1, 2026Led technical and artistic execution of 3D/2D production-ready motion graphics and animations for prime-time international light entertainment television broadcasts. Built logic systems and interactive blueprints within Ventuz and real-time engines to drive studio environment displays, live broadcast chroma-key graphics, and real-time game boards. Created optimised, reusable real-time solutions and master templates to integrate external assets rapidly, reducing studio downtime. Managed a small design team and collaborated with executive producers and international stakeholders to ensure compliance with strict brand guidelines under aggressive broadcast deadlines. Delivered 2D/3D broadcast overlays, studio graphics, character/element animation, and interactive game board animation and logic across multiple major UK, Australia, and international formats.
Senior Technical Video Artist at Astra Games Ltd.
May 1, 2005 - November 1, 2021Conceptualised and executed high-quality 2D and 3D graphics assets for interactive game content and promotional media within regulated iGaming/Slots/Casino environments. Developed end-to-end visual identities from mood boards and mock-ups through UI layout design to final in-game deployment. Specialised in character design, complex 3D skeletal rigging, and expressive character animation that maintained convincing weight and motion within hardware constraints. Designed dynamic real-time VFX, particle animation, and UI for interactive game menus and library selection systems. Worked closely with engineering teams to ensure correct implementation of assets and liaised internationally with major stakeholders including Novomatic and Inspired Gaming.
Senior 3D Artist and Animator at Infusion Games Ltd.
February 1, 2004 - February 1, 20053D Artist and Animator at Big Squid Post Production
November 1, 2003 - January 1, 20043D Artist and Animator at A Productions Ltd.
March 1, 2001 - November 1, 20033D Artist and Animator at Optical Image Ltd.
March 1, 1999 - March 1, 2001Education
BA (Hons) Media Production – 2:1, Computer Animation Specialist at Bournemouth University
September 1, 1995 - June 1, 1998Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
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