Hello! I am a multidisciplinary Mechatronic Engineer with a Master’s in Advanced Technologies. I enjoy bridging software development and mechatronics to build reliable automation solutions, with hands-on experience in Python, C++, VHDL, and MATLAB for engineering and automation tasks. I have a strong background in embedded systems, algorithm design, and 3D modeling (Blender and SolidWorks). I am passionate about applying my skills to robotics, simulation, AR/VR, rehabilitation technology, and interactive products, thriving in collaborative, multidisciplinary teams.

Angel Ivan De Luna Garcia

Hello! I am a multidisciplinary Mechatronic Engineer with a Master’s in Advanced Technologies. I enjoy bridging software development and mechatronics to build reliable automation solutions, with hands-on experience in Python, C++, VHDL, and MATLAB for engineering and automation tasks. I have a strong background in embedded systems, algorithm design, and 3D modeling (Blender and SolidWorks). I am passionate about applying my skills to robotics, simulation, AR/VR, rehabilitation technology, and interactive products, thriving in collaborative, multidisciplinary teams.

Available to hire

Hello! I am a multidisciplinary Mechatronic Engineer with a Master’s in Advanced Technologies. I enjoy bridging software development and mechatronics to build reliable automation solutions, with hands-on experience in Python, C++, VHDL, and MATLAB for engineering and automation tasks.

I have a strong background in embedded systems, algorithm design, and 3D modeling (Blender and SolidWorks). I am passionate about applying my skills to robotics, simulation, AR/VR, rehabilitation technology, and interactive products, thriving in collaborative, multidisciplinary teams.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

Thesis Work Researcher at Instituto Politécnico Nacional – UPIITA
January 1, 2024 - December 31, 2024
Developed a glove-like haptic device aimed to assist with moving and charging tasks by designing a real environment that captures hand movements in a virtual environment.
Exhibitor at SOMIB Mexican Society of Biomedical Engineering
January 1, 2022 - December 31, 2022
Participated as an exhibitor presenting the "Experimental test bed for hand orthotic actuators characterization". Responsibilities included development of a haptic device and creating a virtual hand model from a real one.
Terminal Degree Researcher at Instituto Politécnico Nacional – UPIIZ
January 1, 2021 - December 31, 2021
Worked on the development of a system to inhibit ignition and control the speed of a car based on alcohol detection. Responsibilities included artificial vision development and limiting mechanism control for the accelerator pedal.
Project Developer at Department of Ecology and Environment of the Zacatecas City Council
January 1, 2020 - December 31, 2020
Developed the "Points for recycling" project aimed at promoting bottle recycling in exchange for coupons or discounts. Tasks included design based on market products and programming and simulation.
Mobile Game Developer at Teteocan Technologies
August 1, 2025 - November 4, 2025
Mobile application development for a videogame project (Cosmic Duel). Designed and implemented core game mechanics, developed game flow logic, and created and optimized algorithms for character interaction, collision detection, and object behavior.
Exhibitor at SOMIB 2023 – Mexican Society of Biomedical Engineering
November 1, 2023 - November 1, 2023
Exhibited the development of a haptic device for evaluation and control of hand orthosis actuators. Created a virtual hand model from real anatomical data for simulation and actuator testing; demonstrated biomechanical interaction replication in a controlled environment; contributed to hardware-virtual model integration for rehabilitation technology research.
Mechatronics Engineer – Recycling Automation Project at Department of Ecology and Environment, Zacatecas City Council
June 1, 2022 - June 1, 2022
Led the design and development of a smart recycling station enabling users to deposit plastic bottles in exchange for discount coupons. Performed market analysis and product benchmarking to guide mechanical design and user experience. Programmed core system logic for bottle detection, validation, and coupon generation using Python and embedded systems tools; simulated and validated system behavior with control algorithms and digital prototyping; integrated mechanical design with electronics and control logic for a functional prototype.
Administrative and Visual Support Assistant at UTEyCV Department – Instituto Politécnico Nacional
January 1, 2021 - November 4, 2025
Provided administrative and internal department logistics support. Created realistic 3D renderings for promotional and outreach materials using Blender; contributed to the department’s visual communication strategy by designing high-quality assets for academic and institutional purposes.

Education

Master at Instituto Politécnico Nacional – UPIITA
August 1, 2022 - February 28, 2025
Bachelor at Instituto Politécnico Nacional – UPIIZ
August 1, 2017 - January 31, 2022
Master’s Degree in Advanced Technologies at Instituto Politécnico Nacional Unidad Profesional Interdisciplinaria en Ingeniería y Tecnologías Avanzadas (UPIITA)
January 11, 2030 - February 1, 2025
Bachelor’s Degree in Mechatronics Engineering at Instituto Politécnico Nacional Unidad Profesional Interdisciplinaria de Ingeniería Campus Zacatecas (UPIIZ)
January 11, 2030 - January 1, 2022

Qualifications

Certified SOLIDWORKS CAD Associate (CSWA)
March 1, 2022 - November 4, 2025
Certified MATLAB Coding Practices for Efficiency and Performance
July 1, 2024 - November 4, 2025
Certified MATLAB Power Electronics Simulation Onramp
June 1, 2023 - November 4, 2025
Certified MATLAB Control Design Onramp with Simulink
December 1, 2022 - November 4, 2025
TOEFL ITP – Level B2
May 1, 2022 - November 4, 2025
Linux Essentials Professional Development (LPI)
October 1, 2020 - November 4, 2025
Curse of Blender 2.8
September 1, 2021 - November 4, 2025

Industry Experience

Healthcare, Manufacturing, Education, Government, Computers & Electronics, Media & Entertainment, Software & Internet, Professional Services