Available to hire
I’m a game audio production student at Harris Institute, focusing on game audio, sound design, and audio implementation. I’m a lifelong gamer with a strong interest in how sound, atmosphere, and interactivity shape player experience.
Currently building hands-on experience with Wwise and Unreal Engine through game audio coursework, including implementation in Audiokinetic Cube and an original Unreal project involving soundbanks, audio assets, and interactive sound design.
I also compose music and am an active songwriter, looking to create material for sync and alonside any visual media.
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
French
Fluent
English
Fluent
Spanish; Castilian
Beginner
Work Experience
Studio Recording Experience at Harris Institute
January 1, 2023 - PresentAssisted in various studio sessions, helping to set up recording equipment and manage sound workflows. Responsibilities included tracking audio, documenting session details, and ensuring compliance with studio protocols.
Live Sound Experience at Independent Live Productions
January 1, 2023 - PresentAssisted in live sound setup for events like 'The Wizard of Oz' and 'TWAC Bar Show'. Role involved handling audio setup, assisting performers, and ensuring sound quality during the performances.
Game Audio Designer / Audio Implementer at Harris Institute
January 1, 2026 - PresentDesigned and implemented audio for an original game project built in Unreal Engine. Created and organized soundbanks for in-engine audio implementation. Assigned audio assets to in-game actions, environments, and gameplay moments. Worked with interactive audio workflows, asset organization, and troubleshooting implementation issues. Designed original sound effects and prepared audio assets for use in-engine.
Wwise Audio Implementation Project at Harris Institute
January 1, 2026 - PresentImplemented game audio using Wwise in the Cube demo environment. Created and assigned audio events, sound objects, and soundbanks. Practiced game audio workflow from sound asset preparation through to implementation and testing. Worked with interactive audio concepts including triggering, spatial placement, and game-aware playback.
Audio Recording Session Assistant at Harris Institute
January 1, 2025 - PresentSupported tracking sessions including mic placement, signal flow, gain staging, Pro Tools setup, headphone mixes, rough mix prep, and session documentation. Booked independent sessions outside of class to build hours, improve workflow, and develop technical confidence beyond required coursework.
Live Sound Technician at The Monarch Tavern
March 1, 2026 - PresentRecurring FOH support for monthly jazz performances — setup, patching, line checks, monitor sends, live mixing, and direct performer communication. Developed practical troubleshooting, signal-flow awareness, and fast decision-making under real show conditions.
Education
Audio Production Program at Harris Institute
January 1, 2023 - November 1, 2025Baccalauréat Français International at Lyon, France
January 1, 2021 - July 1, 2025Audio Production Program at Harris Institute
January 1, 2025 - June 10, 2026Qualifications
Industry Experience
Media & Entertainment, Professional Services, Gaming, Software & Internet, Education
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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