I’m a Sound Designer and Audio Engineer with professional experience in audio post-production, sound design, recording, editing, Foley, music production and final mixdowns. I have worked across podcast and digital audio production, quality control and team supervision, with hands-on experience using Pro Tools, Reaper, iZotope RX and Soundly. I’m passionate about creating immersive, detailed and emotionally engaging audio, and I’m always keen to learn, collaborate and take on new creative challenges.

Aniket Gurav

I’m a Sound Designer and Audio Engineer with professional experience in audio post-production, sound design, recording, editing, Foley, music production and final mixdowns. I have worked across podcast and digital audio production, quality control and team supervision, with hands-on experience using Pro Tools, Reaper, iZotope RX and Soundly. I’m passionate about creating immersive, detailed and emotionally engaging audio, and I’m always keen to learn, collaborate and take on new creative challenges.

Available to hire

I’m a Sound Designer and Audio Engineer with professional experience in audio post-production, sound design, recording, editing, Foley, music production and final mixdowns. I have worked across podcast and digital audio production, quality control and team supervision, with hands-on experience using Pro Tools, Reaper, iZotope RX and Soundly.
I’m passionate about creating immersive, detailed and emotionally engaging audio, and I’m always keen to learn, collaborate and take on new creative challenges.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Advanced

Work Experience

Senior Sound Engineer (Pocket FM) at Pocket FM
January 1, 2022 - January 1, 2025
End-to-end audio production for multiple blockbuster series, including recording, cleaning, editing, sound design, Foley, music editing, final mix down, quality checks, and broadcasting. Supervised and mentored a 7-member audio team to ensure smooth project coordination and maintain the company’s industry-leading sound standards. Improved listener engagement and profitability by contributing to a 30% increase through consistently high-quality sound design and innovative storytelling techniques. Collaborated closely with directors, writers, and producers to craft immersive audio experiences for international releases. Recognized as Employee of the Month three times for exceptional performance, leadership, and creative excellence.
Senior Sound Engineer at Pocket FM
January 1, 2022 - January 1, 2025
Led end-to-end audio production for multiple blockbuster series, handling recording, cleaning, editing, sound design, Foley, music, final mix downs, quality checks, and broadcast. Supervised and mentored a 7-member audio team, ensuring smooth project coordination and maintaining the company’s industry-leading sound standards. Contributed to a 30% increase in listener engagement and profitability through consistently high-quality sound design and innovative storytelling techniques. Collaborated closely with directors, writers, and producers to craft immersive audio experiences for international releases. Recognized as Employee of the Month three times for exceptional performance, leadership, and creative excellence. Oversaw technical delivery and quality control for flagship shows.
Sound Designer & Studio Supervisor (Head of Headphone) at Headphone
January 1, 2021 - January 1, 2022
Supervised studio operations, managed recording sessions, handled signal flow, equipment calibration, and client setup to ensure optimal recording quality and workflow efficiency. Designed and produced professional audio assets for games, films, audio dramas, and podcasts, including sound effects, Foley, ambience, dialogue editing, mixing, and mastering (post-production).
Senior Studio Operations at Headfone
January 1, 2021 - January 1, 2022
•Senior Studio Operations, managing recording sessions, signal flow, equipment calibration, and client setups to ensure optimal recording quality and workflow efficiency. •Designed and produced audio assets for games, films, audio dramas, and podcasts, including sound effects, Foley, ambience, dialogue editing, mixing, and mastering, delivering professional-grade post-production results.

Education

BSc in Sound Engineering & Music Production at Leeds Beckett University
January 1, 2018 - January 1, 2021
MA in Sound Design at Leeds Beckett University
January 1, 2025 - January 1, 2026
B.Scs Sound Engineering & Music Production at Leeds Beckett University
January 1, 2025 - January 1, 2026

Qualifications

Avid Certified Professional – Pro Tools
January 11, 2030 - February 12, 2026
Waves Audio Certification
February 1, 2026 - February 1, 2026
Audio Recording & Editing
January 11, 2030 - August 13, 2026
Sound Design & Foley
January 11, 2030 - August 13, 2026
Mixing & Mastering (Stereo/5.1)
January 11, 2030 - August 13, 2026
Dialogue Editing & Noise Reduction
January 11, 2030 - August 13, 2026
Music Editing & Integration (Post-Production & Quality Control)
January 11, 2030 - August 13, 2026
Pro Tools
January 11, 2030 - August 13, 2026
Adobe Audition
January 11, 2030 - August 13, 2026
iZotope
January 11, 2030 - August 13, 2026
Avid Certified Professional – Pro Tools
January 11, 2030 - August 13, 2026
iZotope RX Audio Repair & Restoration
January 11, 2030 - August 13, 2026
Waves Audio
January 11, 2030 - August 13, 2026
iZotope Certification (Neutron/Ozone-related not fully specified)
January 11, 2030 - August 13, 2026

Industry Experience

Media & Entertainment, Education, Computers & Electronics
    Sound Design Showreel

    Access : https://www.twine.net/signin

    This showreel presents a curated selection of my work across short films, trailers, game promotion, and episodic audio dramas. Each project highlights a different aspect of my sound design approach — from immersive foley and dialogue editing to dynamic trailer mixing and atmospheric world-building. My goal is to use sound as a storytelling tool, creating experiences that are not only heard but deeply felt.

    Project Breakdown

    The Mech Touch
    Format: Audio Drama Series | Genre: Sci-Fi Thriller
    Role: Sound Design | Platform: PocketFM
    Designed futuristic ambiences, mechanical textures, and sci-fi soundscapes. Created distinct audio cues to support the technological world and enhanced emotional depth through subtle layering. Worked across both the video adaptation and original audio series to maintain sonic consistency.

    Age of Magic
    Format: Game Trailer
    Role: Sound Design & Mix
    Crafted battle impacts, spell effects, and environmental layers. Balanced music, dialogue, and SFX to build cinematic energy, designing transitions and risers to strengthen pacing and tension while delivering a polished, high-impact mix.

    My Vampire System
    Format: Audio Drama Series | Genre: Fantasy, Sci-Fi
    Role: Sound Design | Platform: PocketFM
    Developed atmospheric environments across urban, mystical, and futuristic settings. Designed supernatural effects such as transformations and energy attacks while maintaining dialogue clarity and narrative immersion across audio and video formats.

    Lat
    Format: Marathi Short Film
    Role: Recording, Foley, Dialogue Editing, Mix
    Handled full audio post-production — from recording and performing foley to dialogue cleanup and final mix. Balanced ambience, effects, and dialogue to achieve a cohesive cinematic soundtrack.

    Colours of Love
    Format: Film Trailer
    Role: Recording, Dialogue Editing, Mix
    Recorded and refined dialogue for trailer clarity, balancing vocals with music to create a smooth, emotionally engaging mix suitable for theatrical and digital platforms.

    Rekindled Heartache
    Format: Audio Drama Series + Trailer | Genre: Romantic Drama
    Role: Sound Design
    Designed emotive soundscapes that supported character-driven storytelling. Used subtle foley and ambience to enhance intimacy while creating impactful trailer elements aligned with the romantic tone.

    This showreel reflects my journey as a sound designer across genres, formats, and platforms, with storytelling always at the center. I aim to create sound that transports audiences, deepens emotion, and brings worlds to life.