_Website not available. Sign in: https://www.twine.net/signup_ Hi, I’m Anna, a narrative designer and game writer who specializes in branching narratives, psychological storytelling, and cross-cultural worldbuilding. I collaborate with indie studios around the world, drawing on two masters and 11+ years of international experience to craft immersive, character-driven experiences. I thrive in remote, multicultural teams and love turning complex ideas into playable, emotionally engaging stories. I’m passionate about data-driven storytelling, player choice, and the art of atmosphere. From live-action sequences to mobile mystery games, I aim to create accessible, resonant experiences for diverse audiences while helping teams grow through collaborative, feedback-rich processes. Writing Samples: _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_

Anna Abdykerimova

PRO
5.0 (3 reviews)

_Website not available. Sign in: https://www.twine.net/signup_ Hi, I’m Anna, a narrative designer and game writer who specializes in branching narratives, psychological storytelling, and cross-cultural worldbuilding. I collaborate with indie studios around the world, drawing on two masters and 11+ years of international experience to craft immersive, character-driven experiences. I thrive in remote, multicultural teams and love turning complex ideas into playable, emotionally engaging stories. I’m passionate about data-driven storytelling, player choice, and the art of atmosphere. From live-action sequences to mobile mystery games, I aim to create accessible, resonant experiences for diverse audiences while helping teams grow through collaborative, feedback-rich processes. Writing Samples: _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Website not available. Sign in: https://www.twine.net/signup

Hi, I’m Anna, a narrative designer and game writer who specializes in branching narratives, psychological storytelling, and cross-cultural worldbuilding. I collaborate with indie studios around the world, drawing on two masters and 11+ years of international experience to craft immersive, character-driven experiences. I thrive in remote, multicultural teams and love turning complex ideas into playable, emotionally engaging stories.

I’m passionate about data-driven storytelling, player choice, and the art of atmosphere. From live-action sequences to mobile mystery games, I aim to create accessible, resonant experiences for diverse audiences while helping teams grow through collaborative, feedback-rich processes.

Writing Samples: Website not available. Sign in: https://www.twine.net/signup
LinkedIn: Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent
French
Fluent
Russian
Fluent
Spanish; Castilian
Advanced
Japanese
Intermediate
Dutch
Beginner

Work Experience

Game Writer & Narrative Designer at Crazy Maple Studio
February 2, 2026 - Present
Writing chapters for the Chapters platform (iOS/Android) after winning their pitch competition. Branching interactive fiction with choice architecture, premium content design, and cliffhangers calibrated for player retention.
Narrative Designer & Voice Actor — Neurosis at MindMaze Studios
January 3, 2025 - Present
Co-wrote branching narrative structure, dialogue, and character arcs for a psychological thriller interactive film coming to Steam. Also performed the lead character in live-action sequences.
Narrative Designer & Writer — Visual Novel at Space Sails Studio
December 1, 2025 - December 30, 2025
NYC 1970s setting · 2025 · Remote Designed 6-episode arc, character stat systems, four distinct endings. Delivered lead-level structural and dialogue feedback on existing scripts.
Game Experience Designer & Community Founder at Meet Up: Making Friends in Ghent
March 5, 2023 - Present
2022–Present Founded a 3,000-member gaming community. Designed and hosted live mystery games, LARP scenarios, Harry Potter city quest, Discord narrative missions.
eLearning & Narrative Scenario Designer at Linguaphone / AIM · Paris
March 30, 2018 - February 1, 2022
Designed branching learning scenarios and gamified decision paths for corporate clients including Ubisoft, Sanofi, BASF, and Fastned.
Relocation & Intercultural Consultant at Santa Fe Relocation
March 17, 2026 - November 2, 2025
Delivered intercultural communication training to expatriates and global professionals. Created multilingual narrative onboarding content for Ubisoft, FIFA, Red Bull, ByteDance, and L'Oréal.
Business English & Intercultural Communication Instructor at BELP English · Tokyo
September 10, 2017 - August 30, 2018
Delivered advanced Business English training and designed customised learning materials for corporate professionals.
English Instructor & Educational Content Developer at SinoEducation · Beijing & Shanghai ·
September 2, 2013 - August 31, 2016
Taught English across proficiency levels. Developed writing-focused lesson plans and structured communication exercises.
PR Manager & Content Creator at RBTL Group · Moscow, Russia
March 1, 2026 - August 25, 2014
Led international brand communication projects. Developed persuasive written materials, press releases, and storytelling campaigns.
Narrative Designer at Anzir / MysteryAct
January 1, 2025 - Present
Designed full JuBenSha mystery games: storylines, character sheets, clues, branching outcomes for mobile and physical formats. Built layered information-reveal systems and replayable logic paths; adapted content for cross-cultural audiences
Game Experience Designer & Community Founder at Making Friends in Ghent
January 1, 2022 - Present
3,000+ members. Board games, DnD, LARP, RPG sessions; Harry Potter city quest, chatbot mystery game, Discord narrative missions
eLearning & Narrative Scenario Designer at Linguaphone / AIM
January 1, 2018 - December 31, 2022
Branching learning scenarios and gamified decision paths. Clients: Sanofi, BASF, Fastned
Relocation & Onboarding Consultant at Santa Fe Relocation
January 1, 2022 - December 31, 2026
Multilingual narrative onboarding content for Ubisoft, FIFA, Red Bull, ByteDance, L'Oréal
Intercultural Trainer & Professor at France, Japan, China
January 1, 2012 - December 31, 2022
Continuously employed in international roles across education and corporate training since graduation
Intercultural Trainer & Professor
January 1, 2012 - January 1, 2022
Continuously employed in international roles across education and corporate training since graduation.

Education

Master in Intercultural Management at University of Burgundy, France
January 1, 2016 - December 31, 2018
Master in Intercultural Management at Josai University, Japan
January 1, 2017 - December 31, 2018
Master in Management at Moscow State University, Russia
January 1, 2007 - December 31, 2012
Master in Public Administration at SciencesPo Paris, France
January 1, 2010 - December 31, 2011
M.A. Intercultural Communication & Management at University of Burgundy & Josai University
January 1, 2016 - December 31, 2018
M.A. Management at Moscow State University & Sciences Po
January 1, 2007 - December 31, 2012
M.A. Intercultural Communication & Management at Univ. of Burgundy (FR) & Josai Univ. (JP)
January 1, 2016 - January 1, 2018
M.A. Management at Moscow State Univ. & Sciences Po (FR)
January 1, 2007 - January 1, 2012

Qualifications

TEFL
January 1, 2015 - March 17, 2026

Industry Experience

Education, Gaming, Professional Services, Media & Entertainment, Travel & Hospitality, Software & Internet
    Crazy Maple Studio — Chapters

    Writing branching interactive fiction chapters for the Chapters platform (iOS/Android). Won the studio’s pitch competition to secure the collaboration. Projects include choice architecture, premium content design, and retention-focused cliffhangers.

    Space Sails Studio — Visual Novel

    A choice-driven visual novel set in the 1970s New York music scene. Designed a 6-episode arc with character stat systems, romance progression, and four philosophically distinct endings. Delivered lead-level structural and dialogue feedback.

    JuBenSha Mystery Games

    Full mystery game titles designed for mobile and physical play formats. Each game features complete storylines, character sheets, clue matrices, layered information-reveal systems, and branching outcomes built for replayability.

    Neurosis

    A psychological thriller interactive movie where players take on the role of a psychiatrist leading an online support group, uncovering secrets and navigating moral dilemmas. Coming to Steam.