Hi, I’m Anna, a narrative designer and game writer who specializes in branching narratives, psychological storytelling, and cross-cultural worldbuilding. I collaborate with indie studios around the world, drawing on two masters and 11+ years of international experience to craft immersive, character-driven experiences. I thrive in remote, multicultural teams and love turning complex ideas into playable, emotionally engaging stories.
I’m passionate about data-driven storytelling, player choice, and the art of atmosphere. From live-action sequences to mobile mystery games, I aim to create accessible, resonant experiences for diverse audiences while helping teams grow through collaborative, feedback-rich processes.
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Writing branching interactive fiction chapters for the Chapters platform (iOS/Android). Won the studio’s pitch competition to secure the collaboration. Projects include choice architecture, premium content design, and retention-focused cliffhangers.
A choice-driven visual novel set in the 1970s New York music scene. Designed a 6-episode arc with character stat systems, romance progression, and four philosophically distinct endings. Delivered lead-level structural and dialogue feedback.
Full mystery game titles designed for mobile and physical play formats. Each game features complete storylines, character sheets, clue matrices, layered information-reveal systems, and branching outcomes built for replayability.
A psychological thriller interactive movie where players take on the role of a psychiatrist leading an online support group, uncovering secrets and navigating moral dilemmas. Coming to Steam.
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