Available to hire
I’m Maxim Anatoliyevich Vich, a Unity-focused engineer with 4+ years of hands-on experience shipping 2D, 3D, VR, and AR apps for mobile and desktop. I enjoy building player-centered experiences and collaborating with designers and artists to push ideas from concept to production.
I thrive in fast-paced, cross-disciplinary teams, love refactoring and modernizing legacy systems, and actively work on automating production workflows to speed up QA and releases. When I’m not coding, I enjoy prototyping game mechanics and exploring AR/VR interactions.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Ukrainian
Fluent
Russian
Fluent
English
Advanced
Work Experience
Unity Developer at Freelance - Driving Simulator Project
February 1, 2024 - April 2, 2025Extensive driving school training simulator built on legacy systems. Focused on refactoring, modernization, and feature expansion.
Unity Developer at LITS LINK
August 1, 2021 - March 1, 2023Ukraine-based role focusing on VR/AR-related work and modernization of legacy UI, with emphasis on gameplay tooling and cross-team collaboration.
Unity Developer at Pulse Software
August 1, 2020 - November 1, 2022Realized all UI experiments of the art team, rebuilt core UI components, and implemented two mini-games in AR space from scratch.
Unity Developer at Ukraine
February 1, 2021 - July 1, 2021VR proof-of-concept for a tennis simulator with realistic custom engine physics. Later approved by a professional tennis club.
Unity Developer at Crypto Soul
June 1, 2020 - August 1, 2020Developed a mobile casual 'economic' game linked to cryptocurrency. Implemented core mechanics and framework; supported live project and improved existing mechanics.
Unity Engineer at Freelance
January 1, 2024 - April 1, 2025Led refactoring and modernization of a legacy driving school trainer simulator built on legacy systems; implemented core gameplay, physics, UI integration, and tooling to accelerate development. Focused on reliability and QA in a live environment.
Unity Developer (VR Tennis Prototype) at Ukraine
February 1, 2021 - July 1, 2021Created a VR tennis proof-of-concept with realistic physics, built a custom physics engine using Job System and Burst, implemented VR interactions and data telemetry, and collaborated with a tennis club for validation.
Unity Developer at Ukraine
June 1, 2020 - August 1, 2020Developed a mobile casual 'economic' game linked to cryptocurrency; implemented core mechanics and framework; supported live project and improved existing mechanics.
Education
Bachelor Degree at Simon Kuznets Kharkiv National University of Economics
January 1, 2018 - January 1, 2020Junior Specialist Degree at Kharkiv Cooperative and Technology Professional College
January 1, 2014 - January 1, 2018Bachelor's Degree in Computer Science at Simon Kuznets Kharkiv National University of Economics
January 1, 2018 - January 1, 2020Junior Specialist Degree in Software Development at Kharkiv College
January 1, 2014 - January 1, 2018Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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