AC

Anthony Chimbay

Available to hire

I’m Anthony Chimbay, a computer science professional who enjoys building interactive games and applying AI to real-world problems like computer vision.

About

I’m Anthony Chimbay, a computer science professional who enjoys building interactive games and applying AI to real-world problems like computer vision. I’ve taught Python and C++ game design to high school students, helping them turn ideas into working, original games while also mentoring them on responsible, prompt-based use of generative AI.

Most recently, I’ve worked on vision and ML projects that combine strong C++ rendering and GPU ML workflows, including a Vulkan-based Gaussian viewer and a PyTorch pipeline for 3D Gaussian Splatting models. I also love shipping practical products—like a campus app for event registrations and payments—and turning research prototypes into tools people can actually use.

  • 1 year's experience
  • Joined October 2026

Languages

  • EnglishFluent
  • Spanish; CastilianAdvanced

Industry experience

  • Education
  • Gaming
  • Software & Internet
  • Computers & Electronics
  • Non-Profit Organization
  • Media & Entertainment

Work experience· 5 roles

Python & C++ Game Design Teacher · Fordham High School for The ArtsJul 2026 – Aug 2026 · 2 mos

Instructed Python and C++ to 28 students in a two-week program, guiding them in creating original games. Designed lesson plans covering procedural programming and algorithms for gameplay mechanics and game flow. Mentored students in agentic coding by demonstrating prompt engineering and responsible use of generative AI.

AI Research Engineer (Computer Vision) · Lawrence UniversityFeb 2026 – Jun 2026 · 5 mos

Developed a Vulkan-based Gaussian viewer in C++ to render scenes reconstructed from footage. Implemented a PyTorch pipeline to generate 3D Gaussian Splatting models from initial camera poses. Ran ML workloads on university GPU infrastructure to support model training and evaluation.

Python & C++ Game Design Teacher · Fordham High School for The ArtsJul 2025 – Aug 2025 · 2 mos

Instructed Python and C++ to 28 students in a two-week program, guiding them in creating original games. Designed lesson plans covering procedural programming and algorithms for gameplay mechanics and game flow. Mentored students in agentic coding by demonstrating prompt engineering and responsible use of generative AI.

ML Intern Lead · National Science FoundationJun 2024 – Sep 2024 · 4 mos
ML Research Intern · National Science FoundationFeb 2024 – Jun 2024 · 5 mos

Education

BA · Lawrence University2030 – 2026
AS in Honors · Borough of Manhattan CC2030 – 2024

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