With over 15 years of experience in computer graphics and traditional sculpting, I am a 3D Generalist at KSF Technologies AG, a leading provider of digital solutions for feature films, games, and commercials. I am passionate about creating high-quality 3D assets that bring stories and characters to life, using industry-standard software like Maya, ZBrush, Substance Painter, and Unreal Engine. My core competencies include 3D modeling and texturing, look development, rendering, animation (non-character), compositing, and dynamic simulation. I have a proven ability to create organic and mechanical models, ranging from stylized and photorealistic creatures, humans, robots, and cartoony characters, to environments, props, and vehicles. I have a keen eye for detail and anatomy, and a solid understanding of lighting, shading, and color theory. I excel in delivering top-notch assets for various projects, collaborating with other artists, developers, and clients, and meeting deadlines and quality standards.

AntonTytov

With over 15 years of experience in computer graphics and traditional sculpting, I am a 3D Generalist at KSF Technologies AG, a leading provider of digital solutions for feature films, games, and commercials. I am passionate about creating high-quality 3D assets that bring stories and characters to life, using industry-standard software like Maya, ZBrush, Substance Painter, and Unreal Engine. My core competencies include 3D modeling and texturing, look development, rendering, animation (non-character), compositing, and dynamic simulation. I have a proven ability to create organic and mechanical models, ranging from stylized and photorealistic creatures, humans, robots, and cartoony characters, to environments, props, and vehicles. I have a keen eye for detail and anatomy, and a solid understanding of lighting, shading, and color theory. I excel in delivering top-notch assets for various projects, collaborating with other artists, developers, and clients, and meeting deadlines and quality standards.

Available to hire

With over 15 years of experience in computer graphics and traditional sculpting, I am a 3D Generalist at KSF Technologies AG, a leading provider of digital solutions for feature films, games, and commercials. I am passionate about creating high-quality 3D assets that bring stories and characters to life, using industry-standard software like Maya, ZBrush, Substance Painter, and Unreal Engine.

My core competencies include 3D modeling and texturing, look development, rendering, animation (non-character), compositing, and dynamic simulation. I have a proven ability to create organic and mechanical models, ranging from stylized and photorealistic creatures, humans, robots, and cartoony characters, to environments, props, and vehicles. I have a keen eye for detail and anatomy, and a solid understanding of lighting, shading, and color theory. I excel in delivering top-notch assets for various projects, collaborating with other artists, developers, and clients, and meeting deadlines and quality standards.

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Language

English
Advanced
German
Intermediate

Work Experience

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Education

Bachelor speciality “Electrical machines and apparatus” at National Technical University of Ukraine Kyiv Polytechnic Institute
September 1, 2001 - February 1, 2005
Graphic Design at Magdalena Abakanowicz University of the Arts Poznan
October 1, 2022 - June 30, 2023

Qualifications

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Industry Experience

Gaming, Media & Entertainment