I’m a 3D Character Animator from Seville, Spain, specializing in acting, body mechanics, and performance-driven animation. I hold a Master’s Degree in 3D Character Animation from Animum Creativity School, where I trained in production-focused workflows that sharpen my eye for clarity, emotion, and strong character intent. I’ve worked in studio environments creating gameplay and NPC animations, gaining solid experience in professional pipelines, teamwork, and delivering polished work under deadlines.
I’m adaptable, detail-oriented, and passionate about bringing characters to life through expressive, readable, and engaging animation. I’m fully open to relocation and eager to contribute to high-quality storytelling projects.
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