Sound Designer and Audio Post-Production Engineer based in Santiago, Chile, focused on sound design, sound effects editing, and precise synchronization to picture. I have contributed to game audio and dialogue-focused post-production for international broadcasters, delivering clear, consistent, broadcast-ready mixes under tight deadlines. I edit, layer, and process dialogue and sound effects in tools like Pro Tools, Reaper, and Adobe Audition, applying critical listening and rigorous quality control for intelligibility, sync, and timbre. I also support remote evaluation workflows as an AI audio expert and teach sound design in higher education.

Antonio Dominguez Santiago

Sound Designer and Audio Post-Production Engineer based in Santiago, Chile, focused on sound design, sound effects editing, and precise synchronization to picture. I have contributed to game audio and dialogue-focused post-production for international broadcasters, delivering clear, consistent, broadcast-ready mixes under tight deadlines. I edit, layer, and process dialogue and sound effects in tools like Pro Tools, Reaper, and Adobe Audition, applying critical listening and rigorous quality control for intelligibility, sync, and timbre. I also support remote evaluation workflows as an AI audio expert and teach sound design in higher education.

Available to hire

Sound Designer and Audio Post-Production Engineer based in Santiago, Chile, focused on sound design, sound effects editing, and precise synchronization to picture. I have contributed to game audio and dialogue-focused post-production for international broadcasters, delivering clear, consistent, broadcast-ready mixes under tight deadlines.

I edit, layer, and process dialogue and sound effects in tools like Pro Tools, Reaper, and Adobe Audition, applying critical listening and rigorous quality control for intelligibility, sync, and timbre. I also support remote evaluation workflows as an AI audio expert and teach sound design in higher education.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

AI Audio Expert micro1
November 1, 2025 - Present
Contributed expert feedback and domain-specific evaluation of model responses using structured quality assessment and critical listening. Worked within remote AI review processes requiring accuracy, judgment, and clear written communication.
Technical product lead (no-code development & API integrations) at Consulting / Agency Projects
July 1, 2017 - August 31, 2025
Technical product lead in no-code development (Bubble.io) and API integrations. Applied systems thinking and structured workflow design to audio/tech collaborations, including a project recognized as a Top Builder application in South America.
University Professor - Sound Design, UX and Digital Media at Metropolitan Technological University
March 1, 2013 - Present
Teach sound design within the Visual Communication Design program, providing technical guidance on audio workflows and digital media production. Train students to translate abstract concepts into practical production outcomes under technical constraints.
Audio Engineer and Sound Designer at Independent / Multiple Clients
March 1, 2007 - Present
Delivered audio post-production, sound design, mixing, and mastering for television, games, audiobooks, educational software, and live events. Collaborated with multidisciplinary teams across commercial, educational, and entertainment projects distributed nationally and internationally.
Sound Designer at ACE Team
January 1, 2007 - December 31, 2012
Created sound design for the video game ZenoClash for PC, Xbox 360 and STEAM, released worldwide.
Audio Engineer & Sound Designer at DINT Doblajes Internacionales
March 1, 2004 - July 31, 2023
Performed stereo and 5.1 dubbing mixes for foreign television distributors in Latin America (e.g., Netflix, Prime Video, Warner Bros Discovery, CNN, Nickelodeon). Cleaned, edited, mixed, and finalized dialogue-focused audio for broadcast delivery, maintaining standards for clarity, intelligibility, consistency, and synchronization. Worked under deadline-driven production environments with high technical and service expectations.

Education

Graduate Diploma in University Teaching Strategies at Universidad Tecnológica Metropolitana
January 1, 2025 - January 1, 2025
BS in Audio and Sound Engineering at Universidad Tecnológica de Chile, INACAP
January 11, 2030 - August 27, 2026
University Teaching (Sound Design, UX and Digital Media) – Teaching role at Metropolitan Technological University
March 1, 2013 - August 27, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Gaming, Professional Services, Software & Internet