Available to hire
Hi, I’m Apoline. I’m a creative and detail-oriented 3D and 2D artist with hands-on experience in modeling, rigging, texturing, and animation for games and visual media. I love learning new techniques and solving problems to bring ideas to life.
I thrive in collaborative environments and am passionate about storytelling. I build immersive worlds through thoughtful design, consistent pipelines, and clear communication to help teams achieve their creative goals.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
French
Advanced
Haitian; Haitian Creole
Advanced
Work Experience
3D Generalist at Honour Bound Game Studios
September 1, 2024 - January 1, 2025Designed creatures and assets based on environmental cues and narrative needs; Modeled, rigged, and animated game-ready characters with walk cycles and idle loops; Integrated models into Unreal Engine with attention to rigging constraints
Graphic Novel Illustrator at Thought Generation
January 1, 2023 - April 1, 2023Illustrated environmental scenes and narratives to support graphic novel storytelling; Collaborated with writer to align visuals with script and incorporate feedback
3D Modeler (Visualization) at House of Commons, Digital Services
January 1, 2022 - September 1, 2022Modeled accurate 3D furniture using Maya and Revit blueprints; Developed textures in Photoshop; followed strict polycount and naming guidelines
Content Developer at Carleton University
November 1, 2021 - June 1, 2022Created and animated educational 3D assets in Maya and Unity; Designed 2D UI and textures for science-themed digital content
Concept Artist / 3D Modeler / Rigger / Animator / Texture Artist at LUNA
September 1, 2023 - December 1, 2023Created original character designs and storyboards to visualize narrative structure; Modeled, textured, and UV mapped all assets while maintaining consistent visual style and optimized poly count; Rigged and animated all characters; Designed lighting and cinematography for effective animation and storytelling
3D Modeler / Texture Artist at Modular Kit - Loft Home
February 1, 2024 - March 1, 2024Designed a modular kit that can help create a structure using Blender, Autodesk Maya, and Unreal Engine; Modeled and textured all assets to support flexible assembly and high visual fidelity; Integrated assets into a functional scene with lighting and optimized topology
Concept Artist / 3D Modeler / Texture Artist at Weapons Series
October 1, 2025 - PresentDesigned a series of game optimized weapons, covering multiple weapon classes (melee, ranged, heavy, etc.); Developed initial concept sketches, translating them into detailed 3D sculpts in Blender; Retopologized high-poly models in Autodesk Maya for efficient performance and clean topology
Education
Bachelor of Information Technology at Carleton University
September 1, 2019 - April 1, 2024Advanced Diploma of Applied Arts at Algonquin College
September 1, 2019 - April 1, 2024Qualifications
Industry Experience
Gaming, Media & Entertainment, Education, Software & Internet, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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