I am Matteo Andreini, a composer and music producer with 20+ years of experience across film trailers and video games. I craft narrative-driven music that supports storytelling, character development and world-building, blending cinematic orchestration with organic and analog textures to match dark fantasy tones. Recently I have focused on award-winning projects with millions of streams across platforms, and I frequently collaborate as a co-composer for indie studios. I thrive in immersive, collaborative environments and love bringing immersive soundtracks to life from initial sketches to final in-game implementation.

Matteo Andreini (aka Aram Zero)

PRO

I am Matteo Andreini, a composer and music producer with 20+ years of experience across film trailers and video games. I craft narrative-driven music that supports storytelling, character development and world-building, blending cinematic orchestration with organic and analog textures to match dark fantasy tones. Recently I have focused on award-winning projects with millions of streams across platforms, and I frequently collaborate as a co-composer for indie studios. I thrive in immersive, collaborative environments and love bringing immersive soundtracks to life from initial sketches to final in-game implementation.

Available to hire

I am Matteo Andreini, a composer and music producer with 20+ years of experience across film trailers and video games. I craft narrative-driven music that supports storytelling, character development and world-building, blending cinematic orchestration with organic and analog textures to match dark fantasy tones.

Recently I have focused on award-winning projects with millions of streams across platforms, and I frequently collaborate as a co-composer for indie studios. I thrive in immersive, collaborative environments and love bringing immersive soundtracks to life from initial sketches to final in-game implementation.

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Experience Level

Expert

Language

English
Advanced
Italian
Fluent

Work Experience

Composer at XD, Inc.
July 20, 2021 - July 20, 2021
Composed and produced the soundtrack for Torchlight Infinite game trailer.
Composer at Netflix
August 20, 2021 - August 20, 2021
Composed custom trailer music for Gunpowder Milk Shake (Netflix).
Composer at Avalon Zero
July 20, 2023 - July 20, 2023
Composed and produced music for the trailer and TV industry.
Co-composer at DESTINYbit
April 20, 2025 - April 20, 2025
Co-composed original music for a specific in-game area of Nitro Gen Omega, contributing to its musical identity and atmosphere.
Co-Composer at Brace Yourself Games
June 20, 2024 - Present
Co-composed the soundtrack for an in-game level in Rift of the Necro Dancer; managed the full process from initial sketch to final in-game implementation. The track became the most streamed across official channels and stores, contributing to the game's OST being recognized in award circuits.
Composer at XD Inc.
July 20, 2021 - July 20, 2021
Composed custom soundtrack for the Torchlight Infinite game trailer.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming
    paper Rift of the Necrodancer (BEST OST Winner) track co-production

    Co-composed and produced music for an in-game level of Rift of the NecroDancer, contributing to the lead synth, electric guitar, and percussion writing, while also handling percussion and bass synth sound design plus electric guitar production.

    paper Orchestral themes

    Selected original OST tracks composed for Tales Off the Script, an episodic dark fantasy tabletop RPG show on YouTube. The music focuses on narrative support, character identity, atmosphere, tension, and world-building, blending cinematic orchestration, dark fantasy textures, and hybrid production.

    MAIN Theme:

    SAFEZONE Theme:

    UNDEAD Theme:

    THIEF Theme:

    BOSSFIGHT Theme (Creepy circus type of vibe)

    paper Gunpowder Milkshake (NETFLIX) Trailer placement (Bad to the Bone)

    Produced the official cover of “Bad to the Bone” used in a Netflix trailer. My synchronization enters at 0:40 and continues until the end of the trailer, supporting the final buildup and closing section.

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