I’m a Gameplay Programmer and Visual Designer. I design, script and implement Game Mechanics, Systems and Managers that run within games. I have experiences working with teams and studios. I have also gotten many positive reviews from my freelance days. Worked on projects ranging from PC, Mobile, Web, Multiplayer, AR/VR and more.

Shontan Daniel

I’m a Gameplay Programmer and Visual Designer. I design, script and implement Game Mechanics, Systems and Managers that run within games. I have experiences working with teams and studios. I have also gotten many positive reviews from my freelance days. Worked on projects ranging from PC, Mobile, Web, Multiplayer, AR/VR and more.

Available to hire

I’m a Gameplay Programmer and Visual Designer.
I design, script and implement Game Mechanics, Systems and Managers that run within games.
I have experiences working with teams and studios. I have also gotten many positive reviews from my freelance days.
Worked on projects ranging from PC, Mobile, Web, Multiplayer, AR/VR and more.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Creative Developer at Inuv8 Studios
January 1, 2022 - January 1, 2024
Lead gameplay programming for an upcoming action-based title built in Unity. Architecture core game systems, ability kits, enemy logic, and state machines. Mentored junior developers and led regular code reviews to ensure clean, scalable code. Optimized performance across platforms using profiling tools.
Gameplay Programmer at BRN Meta Verse
January 1, 2021 - January 1, 2022
Engineered multi-player features using Photon and Unity Network Code, enabling real-time interactions. Built modular gameplay systems including progression, in-game currency, and abilities.
Junior Gameplay Programmer at Red Shield Games
January 1, 2021 - January 1, 2022
Contributed to gameplay prototypes, movement systems, and AI state machines. Worked with senior programmers to collaborate on multi-player design and synchronized game state across clients. Supported game testing, debugging, and network performance analysis.
AI Programmer at Pinheads Interactive
January 1, 2019 - January 1, 2020
Designed reusable AI behavior trees and finite state machines for NPCs. Delivered AI solutions for enemy pathfinding, combat logic, and dynamic difficulty. Profiled and optimized AI performance across mobile and desktop targets.
Visual Designer at MicroLab Ace
January 1, 2019 - January 1, 2021
Designed UI/UX flows, menus, and HUDs for mobile games. Created visual assets including icons, character overlays, and animation-ready assets. Maintained visual identity across project iterations and supported game branding.
Gameplay Programmer at BRN Metaverse
January 1, 2021 - December 31, 2022
Engineered multiplayer features using Python and Unity networking, enabling real-time interactions. Built modular gameplay systems including progression, in-game currency, and abilities. Developed responsive mobile controls and character mechanics using Unity Input System. Optimized game code for better performance on various platforms.
Visual Designer at Micro Lab Ace
January 1, 2019 - December 31, 2021
Designed UI/UX visuals, menus, and HUDs for mobile games. Created visual assets including icons, character overlays, and animation-ready assets. Maintained visual identity across project iterations and supported game branding.

Education

Bachelor of Science in Electronics Engineering at Obafemi Awolowo University
January 11, 2030 - May 27, 2026
Bachelor of Science in Electronics Engineering at Obafemi Awolowo University, Ile-Ife, Osun, Nigeria
January 11, 2030 - May 27, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Professional Services